On-line table gaming with physical game objects
First Claim
1. A method for carrying out a table game comprising:
- providing a playing area for carrying out a game;
providing at least a first player position at the playing area for a remote player communicating via an electronic communications network, the playing area having multiple player positions for accommodating multiple players;
dealing physical playing cards to the multiple playing positions;
electronically sensing the identities of cards dealt to at least the first player;
electronically communicating to the first player the identities of the cards dealt to the first player;
electronically communicating to the first player any bets made during the game;
receiving commands from the first player regarding playing the game;
determining an outcome of the game; and
distributing winnings to a winning player.
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Accused Products
Abstract
A technique is described where on-line players may participate in a table game involving physical elements such as a gaming table, players at the table, dealers, croupiers, betting chips, cards, dice, a roulette wheel, etc. The on-line players thus will have a more realistic experience than in a pure on-line system with all virtual elements. Electronic sensors in the table, or other detectors, sense the dealt cards and bets, and the data is communicated to the remote players. The remote players enter commands via a network (e.g., the Internet), and those commands are carried out at the physical table by the dealer placing bets for the player, dealing cards, or any other action. At the end of the session, the on-line players'"'"' accounts are debited or credited. If the on-line players are playing with physical betting chips, the on-line players'"'"' bet/won chips are appropriately distributed by the dealer to the player positions at the table. The players physically at the table play in a normal manner.
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Citations
21 Claims
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1. A method for carrying out a table game comprising:
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providing a playing area for carrying out a game;
providing at least a first player position at the playing area for a remote player communicating via an electronic communications network, the playing area having multiple player positions for accommodating multiple players;
dealing physical playing cards to the multiple playing positions;
electronically sensing the identities of cards dealt to at least the first player;
electronically communicating to the first player the identities of the cards dealt to the first player;
electronically communicating to the first player any bets made during the game;
receiving commands from the first player regarding playing the game;
determining an outcome of the game; and
distributing winnings to a winning player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A system for conducting a table game comprising:
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a playing area for carrying out a game;
at least a first player position at the playing area for a remote player communicating via an electronic communications network, the playing area having multiple player positions for accommodating multiple players;
a sensor for electronically sensing the identities of physical cards dealt to at least the first player;
a communications circuit for electronically communicating to the first player the identities of the cards dealt to the first player, any bets made during the game, and an outcome of the game; and
a receiver circuit for receiving commands from the first player regarding playing the game. - View Dependent Claims (19, 20, 21)
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Specification