Generating 2D transitions using a 3D model
First Claim
1. A method for generating a two dimensional transition between a first media object and a second media object using a graphics processing unit, said method comprising:
- defining a three dimensional model corresponding to a desired two dimensional transition pattern; and
generating a transition between the first media object and the second media object as a function of the defined three dimensional model using the graphics processing unit.
2 Assignments
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Accused Products
Abstract
A system and method for generating a 2D transition between a first media object and a second media object. A 3D model is defined corresponding to a desired 2D transition pattern. A graphics processing unit (GPU) or a set of instructions generates a transition between the first media object and the second media object as a function of the defined 3D model. A transition generator maps a plurality of vertices of the first media object to a first mesh creating a first mapped media object where the first mesh relates to the 3D model. The transition generator maps a plurality of vertices of the second media object to a transition pattern mesh creating a second mapped media object where the transition pattern mesh relates to the 3D model. The GPU or the set of instructions renders the transition from the first mapped media object and the second mapped media object.
56 Citations
18 Claims
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1. A method for generating a two dimensional transition between a first media object and a second media object using a graphics processing unit, said method comprising:
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defining a three dimensional model corresponding to a desired two dimensional transition pattern; and
generating a transition between the first media object and the second media object as a function of the defined three dimensional model using the graphics processing unit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for generating a two dimensional transition between a first media object and a second media object, said system comprising:
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an interface for receiving said first media object, said second media object, and a transition pattern mesh;
a transition generator for mapping a plurality of vertices of the received first media object to a first mesh to create a first mapped media object, wherein said transition generator maps a plurality of vertices of the received second media object to the transition pattern mesh to create a second mapped media object; and
a graphics processor for rendering the transition between the first media object and the second media object from the first mapped media object and the second mapped media object. - View Dependent Claims (10, 11, 12, 13)
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14. A system for generating a transition between a first media object and a second media object, said system comprising:
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a first processor or first set of instructions for rendering the first media object and the second media object;
an interface for receiving said first media object, said second media object, and a transition pattern mesh;
a transition generator for mapping a plurality of vertices of the received first media object to a first mesh to create a first mapped media object, wherein said transition generator maps a plurality of vertices of the received second media object to the received transition pattern mesh to create a second mapped media object; and
a second processor or second set of instructions, independent of said first processor or first set of instructions, for rendering the transition between the first media object and the second media object from the first mapped media object and the second mapped media object. - View Dependent Claims (15, 16, 17, 18)
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Specification