System and method for effectuating a push-to-talk service in a multiplayer gaming environment
First Claim
1. A system for effectuating a push-to-talk service in a gaming environment, the system comprising:
- a network entity within a gaming architecture, the network entity being capable of at least partially operating an electronic game; and
a client capable of interacting with the network entity in the gaming architecture to play an electronic game, wherein the client is capable of establishing a push-to-talk session in a multimedia service architecture, the push-to-talk session having at least one associated parameter, wherein the network entity is capable of receiving at least one of the parameters, and wherein the network entity is capable of advertising the received parameters to at least one other client to thereby enable the other clients to join the push-to-talk session based upon the parameters.
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Accused Products
Abstract
A system for effectuating a push-to-talk service in a gaming environment includes a network entity within a gaming architecture, where the network entity is capable of operating an electronic game. The system also includes a client capable of interacting with the network entity in the gaming architecture to play an electronic game. The client is also capable of establishing a push-to-talk session in a multimedia service architecture. The push-to-talk session has at least one associated parameter, which the client can transfer one or more of the parameters to the network entity. Accordingly, the network entity is capable of advertising the parameters to at least one other client to thereby enable the other clients to join the push-to-talk session based upon the parameters.
20 Citations
22 Claims
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1. A system for effectuating a push-to-talk service in a gaming environment, the system comprising:
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a network entity within a gaming architecture, the network entity being capable of at least partially operating an electronic game; and
a client capable of interacting with the network entity in the gaming architecture to play an electronic game, wherein the client is capable of establishing a push-to-talk session in a multimedia service architecture, the push-to-talk session having at least one associated parameter, wherein the network entity is capable of receiving at least one of the parameters, and wherein the network entity is capable of advertising the received parameters to at least one other client to thereby enable the other clients to join the push-to-talk session based upon the parameters. - View Dependent Claims (2, 3, 4, 5)
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6. A client for effectuating a push-to-talk service in a gaming environment, the client comprising:
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a processor capable of operating a game client, the game client being capable of interacting with a network entity in a gaming architecture to play an electronic game during a game session, wherein the game client is capable of establishing a push-to-talk session in a multimedia service architecture at least one of before or during play of the electronic game such that the push-to-talk session at least partially overlaps the game session. - View Dependent Claims (7, 8, 9, 10, 11)
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12. A method of effectuating a push-to-talk service in a gaming environment, the method comprising:
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interacting with a network entity in a gaming architecture to play an electronic game;
establishing a push-to-talk session in a multimedia service architecture, the push-to-talk session having at least one associated parameter; and
transferring at least one of the parameters to the network entity. - View Dependent Claims (13, 14, 15, 16)
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17. A computer program product for effectuating a push-to-talk service in a gaming environment, wherein the computer program product comprises at least one computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:
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a first executable portion for interacting with a network entity in a gaming architecture to play an electronic game;
a second executable portion for establishing a push-to-talk session in a multimedia service architecture, the push-to-talk session having at least one associated parameter; and
a third executable portion for transferring at least one of the parameters to the network entity. - View Dependent Claims (18, 19, 20, 21)
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22. A network entity for facilitating a push-to-talk service in a gaming environment, the network entity comprising:
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a processor capable of at least partially operating an electronic game in a gaming architecture, the electronic game being playable by at least one client, wherein the processor is capable of receiving at least one parameter of a push-to-talk session in a multimedia service architecture, the push-to-talk session having been established by a client interacting with the processor to play the electronic game, and wherein the processor is capable of advertising the parameters to at least one client to thereby enable the clients to join the push-to-talk session based upon the parameters.
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Specification