Interactive challenge game systems and methods
First Claim
1. A game play system for facilitating interactive play, the game play system comprising:
- a play structure having a plurality of predetermined paths;
a plurality of discrete play media; and
at least one game input device in communication with the play structure, whereby the at least one game input device enables at least one play participant to selectively activate controls that transport the plurality of discrete play media through at least one of the plurality of predetermined paths to at least one desired destination.
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Accused Products
Abstract
A method of competitive game play is provided utilizing a plurality of balls or other discrete play media. Balls may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants or groups of play participants (e.g., boys vs. girls) can effectively compete with other players or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.
119 Citations
20 Claims
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1. A game play system for facilitating interactive play, the game play system comprising:
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a play structure having a plurality of predetermined paths;
a plurality of discrete play media; and
at least one game input device in communication with the play structure, whereby the at least one game input device enables at least one play participant to selectively activate controls that transport the plurality of discrete play media through at least one of the plurality of predetermined paths to at least one desired destination. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of competitive game play for play participants, the method comprising:
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receiving substantially simultaneous access by a plurality of play participants to a play system, wherein the play system comprises;
at least one game input;
a plurality of discrete play media; and
at least one desired destination for the discrete play media;
receiving at least one control signal from the at least one game input to affect the transport of the plurality of discrete play media through at least one predetermined path of the play system to the at least one desired destination; and
determining a success of the play participants based on the transport of the plurality of discrete play media to the at least one desired destination. - View Dependent Claims (14, 15, 16, 17)
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18. A method of competitive game play for play participants, the method comprising:
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accessing a play system, wherein the play system comprises;
a plurality of discrete play media; and
at least one game input configured to enable players to substantially simultaneously selectively control transport of the plurality of discrete play media through the play structure to at least one desired destination; and
utilizing the at least one game input to selectively control the transport of the plurality of discrete play media to the at least one desired destination. - View Dependent Claims (19)
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20. A method of competitive game play comprising providing a plurality of discrete play media identified with at least one of a differentiating color, size, weight, and printed code, the game being configured such that play participants compete with each other within the same game based on interactions with various game inputs distributed throughout the game system, and whereby the game inputs enable the play participants to selectively control or direct movement of the plurality of discrete play media to various desired destinations to produce at least one effect.
Specification