Gaming methods and systems
First Claim
1. A gaming system comprising a plurality of gaming machines coupled to a data network, the plurality of gaming machines including a distributing gaming machine having a finite pool of outcomes stored on a storage medium accessible by the distributing gaming machine, the distributing gaming machine coupled to distribute game outcomes from the finite pool of outcomes over the data network, and a plurality of receiving gaming machines each coupled to receive one or more of the distributed outcomes over the data network, the distributing and receiving gaming machines operable for game play to consume the outcomes.
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Accused Products
Abstract
Disclosed are central determination methods and systems in which pools and sub-pools of outcomes can be distributed among various units of the central determination system. The methods and systems are applicable to Class II and, in some implementations, Class III gaming configurations. The methods and systems disclosed herein can be implemented in a gaming machine network, wherein one of the gaming machines distributes game outcomes to other gaming machines in the network. The gaming machines can be oriented in a peer-to-peer configuration, a central storage medium configuration, a stand alone configuration, an autonomous gaming machine configuration, and other network configurations. Methods are disclosed for managing the distribution of outcomes among the gaming machines in the various networks.
441 Citations
26 Claims
- 1. A gaming system comprising a plurality of gaming machines coupled to a data network, the plurality of gaming machines including a distributing gaming machine having a finite pool of outcomes stored on a storage medium accessible by the distributing gaming machine, the distributing gaming machine coupled to distribute game outcomes from the finite pool of outcomes over the data network, and a plurality of receiving gaming machines each coupled to receive one or more of the distributed outcomes over the data network, the distributing and receiving gaming machines operable for game play to consume the outcomes.
- 6. A gaming system comprising a plurality of gaming machines coupled to a data network, a finite pool of outcomes distributed among the gaming machines and stored on storage mediums accessible by the gaming machines, ones of the gaming machines coupled to receive one or more of the distributed outcomes from others of the gaming machines over the data network and send one or more of the distributed outcomes to the other gaming machines over the data network, and operable for game play to consume the distributed outcomes.
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14. A gaming system comprising:
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a processor readable storage medium coupled to a data network, the storage medium storing a finite pool of outcomes;
a plurality of gaming machines coupled to the data network, each gaming machine coupled to access and retrieve one or more of the outcomes from the finite pool over the data network, the gaming machines operable for game play to consume the outcomes. - View Dependent Claims (15, 16, 17, 18)
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- 19. A gaming system comprising a plurality of gaming machines coupled to a data network, the plurality of gaming machines including a distributing gaming machine having an outcome generator unit coupled to generate a plurality of pools of outcomes stored on a storage medium accessible by the distributing gaming machine, the distributing gaming machine coupled to distribute the pools of game outcomes over the data network, and a plurality of receiving gaming machines each coupled to receive one or more of the distributed pools over the data network, the distributing and receiving gaming machines operable for game play to consume the outcomes from the distributed pools.
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23. A gaming system comprising:
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a recording unit coupled to a data network, the recording unit coupled to record outcomes consumed from a finite pool of outcomes stored on a processor readable storage medium;
a plurality of gaming machines coupled to the data network, at least one of the gaming machines having an outcome generator coupled to generate one or more game outcomes in response to a game play request received from a player, each gaming machine coupled to notify the recording unit of the generated game outcomes;
wherein the recording unit is coupled to record the generated game outcomes as the outcomes consumed from the finite pool. - View Dependent Claims (24, 25)
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26. A method for managing distribution of outcomes in a gaming system including a plurality of gaming machines coupled to a data network, a finite pool of outcomes distributed among the gaming machines, each outcome having a status of consumed or unconsumed, one of the gaming machines coupled to receive one or more of the distributed outcomes from others of the gaming machines over the data network, a further one of the gaming machines coupled to send one or more of the distributed outcomes to the one gaming machine over the data network, and operable for game play to consume the distributed outcomes, the method comprising the steps of:
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defining a threshold for one or more of the gaming machines, each threshold representing a minimum number of unconsumed outcomes for the respective gaming machine;
determining when a number of unconsumed outcomes distributed to one of the gaming machines is less than the threshold defined for the one gaming machine;
sending an outcome request message, when the number of unconsumed outcomes distributed to the one gaming machine is less than the threshold;
retrieving, responsive to the outcome request message, a further one of the distributed outcomes; and
sending the retrieved outcome to the one gaming machine.
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Specification