Immersive alternate reality game
First Claim
1. A method for generating a revenue stream from a game comprising:
- defining a game objective and a narrative;
defining a set of collectible game pieces, wherein a collectible game piece comprises a unique identifier and a narrative element, and wherein the narrative element of at least some of the collectible game pieces relates to the narrative;
assigning a puzzle and a puzzle solution to the collectible game piece and associating the puzzle and the puzzle solution with the unique identifier, wherein the puzzle solution of at least some of the collectible game pieces relates to achievement of the game objective;
providing means for a game player to acquire a random assortment of collectible game pieces in exchange for payment;
providing means for the game player to proffer the unique identifier and a proffered puzzle solution;
awarding points to the player if the proffered solution is the puzzle solution; and
incentivizing offering a prize to a winning player achieving the game objective and having the most points.
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Abstract
An architecture for an alternative reality game that provides a revenue stream to a game provider. A game objective and a narrative are defined as is a set of collectible game pieces. The collectible game piece comprises a unique identifier and a narrative element. The narrative element of at least some of the collectible game pieces relates to the narrative. A puzzle and a puzzle solution are assigned to the collectible game piece and the puzzle and the puzzle solution are associated with the unique identifier. The puzzle solution of at least some of the collectible game pieces relates to achievement of the game objective. A player purchases a random assortment of collectible game pieces and proffers proffers the unique identifier and a proffered puzzle solution to a game provider server. If the proffered solution is the puzzle solution, the game player is awarded points. A prize is offered to a winning player achieving the game objective and having the most points.
20 Citations
8 Claims
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1. A method for generating a revenue stream from a game comprising:
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defining a game objective and a narrative;
defining a set of collectible game pieces, wherein a collectible game piece comprises a unique identifier and a narrative element, and wherein the narrative element of at least some of the collectible game pieces relates to the narrative;
assigning a puzzle and a puzzle solution to the collectible game piece and associating the puzzle and the puzzle solution with the unique identifier, wherein the puzzle solution of at least some of the collectible game pieces relates to achievement of the game objective;
providing means for a game player to acquire a random assortment of collectible game pieces in exchange for payment;
providing means for the game player to proffer the unique identifier and a proffered puzzle solution;
awarding points to the player if the proffered solution is the puzzle solution; and
incentivizing offering a prize to a winning player achieving the game objective and having the most points. - View Dependent Claims (2, 3, 4)
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5. A method for playing a game comprising:
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defining a game objective and a narrative;
defining a set of collectible game pieces, wherein a collectible game piece comprises a unique identifier and a narrative element, and wherein the narrative element of at least some of the collectible game pieces relates to the narrative;
assigning a puzzle and a puzzle solution to the collectible game piece and associating the puzzle and the puzzle solution with the unique identifier, wherein the puzzle solution of at least some of the collectible game pieces relates to achievement of the game objective;
providing means for a game player to acquire a random assortment of collectible game pieces in exchange for payment;
providing means for the game player to proffer the unique identifier and a proffered puzzle solution;
awarding points to the player if the proffered solution is the puzzle solution; and
incentivizing the player by offering a prize to a winning player achieving the game objective and having the most points. - View Dependent Claims (6, 7, 8)
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Specification