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Immersive alternate reality game

  • US 20060246970A1
  • Filed: 04/28/2006
  • Published: 11/02/2006
  • Est. Priority Date: 04/28/2005
  • Status: Abandoned Application
First Claim
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1. A method for generating a revenue stream from a game comprising:

  • defining a game objective and a narrative;

    defining a set of collectible game pieces, wherein a collectible game piece comprises a unique identifier and a narrative element, and wherein the narrative element of at least some of the collectible game pieces relates to the narrative;

    assigning a puzzle and a puzzle solution to the collectible game piece and associating the puzzle and the puzzle solution with the unique identifier, wherein the puzzle solution of at least some of the collectible game pieces relates to achievement of the game objective;

    providing means for a game player to acquire a random assortment of collectible game pieces in exchange for payment;

    providing means for the game player to proffer the unique identifier and a proffered puzzle solution;

    awarding points to the player if the proffered solution is the puzzle solution; and

    incentivizing offering a prize to a winning player achieving the game objective and having the most points.

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