System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game
First Claim
1. A system for scaling a link point in a multiplayer location-aware game, the system comprising:
- a plurality of clients capable of executing a client-side game application, the plurality of clients being capable of communicating across at least one network to play a multiplayer location-aware game; and
a network entity capable of communicating with the plurality of clients;
wherein the network entity is capable of determining a number of clients participating in the multiplayer location-aware game;
wherein the network entity is capable of determining a location of each of the clients participating in the multiplayer location-aware game; and
wherein the network entity is capable of determining a size of at least one link point based on the number of clients and based on the location of each client.
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Accused Products
Abstract
A system for scaling a link point in a multiplayer location-aware game comprises a plurality of clients capable of executing a client-side game application and a network entity capable of communicating with the plurality of clients. The plurality of clients are capable of communicating across at least one network to play a multiplayer location-aware game. The network entity is capable of determining a number of clients participating in the multiplayer location-aware game. The network entity is capable of determining a location of each of the clients participating in the multiplayer location-aware game. The network entity is capable of determining a size of at least one link point based on the number of clients and based on the location of each client.
83 Citations
24 Claims
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1. A system for scaling a link point in a multiplayer location-aware game, the system comprising:
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a plurality of clients capable of executing a client-side game application, the plurality of clients being capable of communicating across at least one network to play a multiplayer location-aware game; and
a network entity capable of communicating with the plurality of clients;
wherein the network entity is capable of determining a number of clients participating in the multiplayer location-aware game;
wherein the network entity is capable of determining a location of each of the clients participating in the multiplayer location-aware game; and
wherein the network entity is capable of determining a size of at least one link point based on the number of clients and based on the location of each client. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A network entity for scaling a link point in a multiplayer location-aware game, the network entity comprising:
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a processor capable of communicating with a plurality of clients capable of executing a client-side game application and capable of communicating across at least one network to play a multiplayer location-aware game;
wherein the processor is capable of determining a number of clients participating in the multiplayer location-aware game;
wherein the processor is capable of determining a location of each of the clients participating in the multiplayer location-aware game; and
wherein the processor is capable of determining a size of at least one link point based on the number of clients and based on the location of each client. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A terminal for scaling a link point in a multiplayer location-aware game, the terminal comprising:
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a processor capable of executing a client-side game application, the processor being capable of communicating with a network entity across at least one network to play a multiplayer location-aware game with a plurality of clients;
wherein the processor is capable of interfacing with at least one of the plurality of clients based on a size of at least one link point determined by the network entity; and
wherein the processor is capable of interfacing with the network entity when the network entity determines the size of the at least one link point based on a number of clients and based on a location of each client. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A computer program product for scaling a link point in a multiplayer location-aware game, the computer program product comprising at least one computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:
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a first executable portion capable of determining a number of players participating in the multiplayer location-aware game;
a second executable portion capable of determining a location of each of the players participating in the multiplayer location-aware game; and
a third executable portion capable of determining a size of at least one link point based on the number of players and based on the location of each player. - View Dependent Claims (20, 21, 22, 23, 24)
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Specification