METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO INERTIAL TRACKING
First Claim
1. A method for interactive interfacing with a computer gaming system, comprising:
- providing an input device, the input device conveying inertial data that is to be interpreted by the computer gaming system;
identifying an action to be performed by the computer gaming system, the action being mapped to the inertial data provided by the input device; and
applying a gearing between the action to be performed by the computer gaming system and the inertial data received from the input device;
wherein the gearing scales an adjustment to impact the action to be performed by the computer gaming system.
5 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for interactive interfacing with a computer gaming system are provided. A method includes providing an input device, where the input device is configured to convey inertial data that is to be interpreted by the computer gaming system. The method then identifies an action to be performed by the computer gaming system, where the action is mapped to the inertial data provided by the input device. Then, the method applies a gearing between the action to be performed by the computer gaming system and the inertial data received from the input device. The gearing scales an adjustment to impact the action to be performed by the computer gaming system. The gearing can be set dynamically by the game, by the user, or can be preset by software or user configured in accordance with a gearing algorithm.
157 Citations
22 Claims
-
1. A method for interactive interfacing with a computer gaming system, comprising:
-
providing an input device, the input device conveying inertial data that is to be interpreted by the computer gaming system;
identifying an action to be performed by the computer gaming system, the action being mapped to the inertial data provided by the input device; and
applying a gearing between the action to be performed by the computer gaming system and the inertial data received from the input device;
wherein the gearing scales an adjustment to impact the action to be performed by the computer gaming system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A system for enabling dynamic user interactivity between user actions and actions to be performed by a computer program, comprising:
-
a computing system, an inertial detection analyzer being coupled to or executed by the computing system;
an input device for interfacing with the computer program that is to be executed by the computing system, the input device having a gearing control for establishing a scaling between inertial data produced at the input device and actions to be applied by the computer program as analyzed by the inertial detection analyzer. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
-
-
18. An apparatus for enabling dynamic user interactivity between user actions and actions to be performed by a computer program, the apparatus comprising:
an input device for interfacing with the computer program that is to be executed by a computing system, the input device having a gearing control for establishing a scaling between inertial data of the input device as mapped to an action to be applied by the computing system. - View Dependent Claims (19, 20, 21, 22)
Specification