Storage medium having game program stored thereon and game apparatus
First Claim
1. A storage medium storing a game program executable by a computer of a game apparatus for displaying a game screen on display means in accordance with an operation signal which is output from operation means operated by a player, the game program causing the computer to execute:
- a puzzle element color setting step, setting a color selected from a plurality of preset colors as a color of each of a plurality of puzzle elements, and storing data representing the color on a memory;
a puzzle element display step, allocating the plurality of puzzle elements to a predetermined area and displaying each of the plurality of puzzle elements in the color set therefor on the display means;
a cursor color setting step, setting a color selected from the plurality of preset colors indicated by a color of a cursor for selecting one of the plurality of puzzle elements located in the predetermined area, and storing data representing the color on a memory;
a cursor display step, allocating the cursor at a position corresponding to the operation signal and displaying the cursor in the color set therefor on the display means;
a puzzle element color changing step, when the cursor is located at the position corresponding to one of the plurality of puzzle elements selected by the cursor and a predetermined operation signal is input from the operation means, changing the color of the puzzle element selected by the cursor based on the color of the cursor and the color of the puzzle element;
a cursor color changing step, changing the color of the cursor to another color selected from the plurality of preset colors based on a predetermined condition; and
a puzzle element display updating step, when at least a predetermined number of continuously arranged puzzle elements among the plurality of puzzle elements allocated in the predetermined area are of the same color, erasing the continuously arranged puzzle elements, arranging new puzzle elements in the predetermined area each in a color selected from the plurality of preset colors, and displaying the new puzzle elements on the display means.
1 Assignment
0 Petitions
Accused Products
Abstract
A color or brightness selected from a plurality of preset colors or brightnesses is set for each of a plurality of puzzle elements, and the plurality of puzzle elements are located and displayed on display means. A color or brightness selected from the plurality of preset colors or brightnesses is set for a cursor, and the cursor is located at the position of one of the puzzle elements selected by the cursor. When a predetermined operation signal is input, the color or brightness of the selected puzzle element is changed based on the color or brightness of the cursor and the color or brightness of the selected puzzle element. When a predetermined number of continuously arranged puzzle elements are of the same color or brightness, such puzzle elements are erased and new puzzle elements are located and displayed on the display means.
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Citations
11 Claims
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1. A storage medium storing a game program executable by a computer of a game apparatus for displaying a game screen on display means in accordance with an operation signal which is output from operation means operated by a player, the game program causing the computer to execute:
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a puzzle element color setting step, setting a color selected from a plurality of preset colors as a color of each of a plurality of puzzle elements, and storing data representing the color on a memory;
a puzzle element display step, allocating the plurality of puzzle elements to a predetermined area and displaying each of the plurality of puzzle elements in the color set therefor on the display means;
a cursor color setting step, setting a color selected from the plurality of preset colors indicated by a color of a cursor for selecting one of the plurality of puzzle elements located in the predetermined area, and storing data representing the color on a memory;
a cursor display step, allocating the cursor at a position corresponding to the operation signal and displaying the cursor in the color set therefor on the display means;
a puzzle element color changing step, when the cursor is located at the position corresponding to one of the plurality of puzzle elements selected by the cursor and a predetermined operation signal is input from the operation means, changing the color of the puzzle element selected by the cursor based on the color of the cursor and the color of the puzzle element;
a cursor color changing step, changing the color of the cursor to another color selected from the plurality of preset colors based on a predetermined condition; and
a puzzle element display updating step, when at least a predetermined number of continuously arranged puzzle elements among the plurality of puzzle elements allocated in the predetermined area are of the same color, erasing the continuously arranged puzzle elements, arranging new puzzle elements in the predetermined area each in a color selected from the plurality of preset colors, and displaying the new puzzle elements on the display means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A storage medium having storing a game program executable by a computer of a game apparatus for displaying a game screen on display means in accordance with an operation signal which is output from operation means operated by a player, the game program causing the computer to execute:
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a puzzle element brightness setting step of setting a brightness selected from a plurality of preset brightnesses as a brightness of each of a plurality of puzzle elements, and storing data representing the brightness on a memory;
a puzzle element display step of locating the plurality of puzzle elements in a predetermined area and displaying each of the plurality of puzzle elements in the brightness set therefor on the display means;
a cursor brightness setting step of setting a brightness selected from the plurality of preset brightnesses as a brightness of a cursor for selecting one of the plurality of puzzle elements located in the predetermined area, and storing data representing the brightness on a memory;
a cursor display step of locating the cursor at a position corresponding to the operation signal and displaying the cursor in the brightness set therefor on the display means;
a puzzle element brightness changing step of, when the cursor is located at the position corresponding to one of the plurality of puzzle elements selected by the cursor and a predetermined operation signal is input from the operation means, changing the brightness of the puzzle element selected by the cursor based on the brightness of the cursor and the brightness of the puzzle element;
a cursor brightness changing step of changing the brightness of the cursor to another brightness selected from the plurality of preset brightnesses based on a predetermined condition; and
a puzzle element display updating step of, when at least a predetermined number of continuously arranged puzzle elements among the plurality of puzzle elements located in the predetermined area are of the same brightness, erasing the continuously arranged puzzle elements, arranging new puzzle elements in the predetermined area each in a brightness selected from the plurality of preset brightnesses, and displaying the new puzzle elements on the display means.
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10. A game apparatus for displaying a game screen on display means in accordance with an operation signal which is output from operation means operated by a player, the game apparatus comprising:
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storage means;
puzzle element color setting means for setting a color selected from a plurality of preset colors as a color of each of a plurality of puzzle elements, and storing data representing the color on a memory;
puzzle element display means for locating the plurality of puzzle elements in a predetermined area and displaying each of the plurality of puzzle elements in the color set therefor on the display means;
cursor color setting means for setting a color selected from the plurality of preset colors as a color of a cursor for selecting one of the plurality of puzzle elements located in the predetermined area, and storing data representing the color on a memory;
cursor display means for locating the cursor at a position corresponding to the operation signal and displaying the cursor in the color set therefor on the display means;
puzzle element color changing means for, when the cursor is located at the position corresponding to one of the plurality of puzzle elements selected by the cursor and a predetermined operation signal is input from the operation means, changing the color of the puzzle element selected by the cursor based on the color of the cursor and the color of the puzzle element;
cursor color changing means for changing the color of the cursor to another color selected from the plurality of preset colors based on a predetermined condition; and
puzzle element display updating means for, when at least a predetermined number of continuously arranged puzzle elements among the plurality of puzzle elements located in the predetermined area are of the same color, erasing the continuously arranged puzzle elements, arranging new puzzle elements in the predetermined area in a color selected from the plurality of preset colors respectively, and displaying the new puzzle elements on the display means.
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11. A game apparatus for displaying a game screen on display means in accordance with an operation signal which is output from operation means operated by a player, the game apparatus comprising:
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storage means;
puzzle element brightness setting means for setting a brightness selected from a plurality of preset brightnesses as a brightness of each of a plurality of puzzle elements, and storing data representing the brightness on a memory;
puzzle element display means for locating the plurality of puzzle elements in a predetermined area and displaying each of the plurality of puzzle elements in the brightness set therefor on the display means;
cursor brightness setting means for setting a brightness selected from the plurality of preset brightnesses as a brightness of a cursor for selecting one of the plurality of puzzle elements located in the predetermined area, and storing data representing the brightness on a memory;
cursor display means for locating the cursor at a position corresponding to the operation signal and displaying the cursor in the brightness set therefor on the display means;
puzzle element brightness changing means for, when the cursor is located at the position corresponding to one of the plurality of puzzle elements selected by the cursor and a predetermined operation signal is input from the operation means, changing the brightness of the puzzle element selected by the cursor based on the brightness of the cursor and the brightness of the puzzle element;
cursor brightness changing means for changing the brightness of the cursor to another brightness selected from the plurality of preset brightnesses based on a predetermined condition; and
puzzle element display updating means for, when at least a predetermined number of continuously arranged puzzle elements among the plurality of puzzle elements located in the predetermined area are of the same brightness, erasing the continuously arranged puzzle elements, arranging new puzzle elements in the predetermined area each in a brightness selected from the plurality of preset brightnesses, and displaying the new puzzle elements on the display means.
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Specification