METHOD AND APPARATUS FOR DETERMINING AND PRESENTING OUTCOMES AT A GAMING DEVICE
First Claim
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1. A method comprising:
- conducting game play at a gaming device by;
generating a first plurality of symbols;
moving at least a second plurality of symbols from the first plurality of symbols to a matrix;
positioning each of the second plurality of symbols within the matrix;
generating at least one outcome based on the positioning;
awarding a payout based on the at least one outcome;
scrolling the matrix, such that filled portions of the matrix are no longer usable in game play.
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Abstract
A gaming device provides outcomes to the player of the gaming device by positioning symbols within a scrolling matrix. If the symbols position within the scrolling matrix matches a pay event outcome, the player may receive a benefit. In a first embodiment, the symbols are generated from the symbols of a basic game such as the symbols on a slot machine reel. The symbols are moved from the slot machine reel to the matrix.
88 Citations
18 Claims
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1. A method comprising:
conducting game play at a gaming device by;
generating a first plurality of symbols;
moving at least a second plurality of symbols from the first plurality of symbols to a matrix;
positioning each of the second plurality of symbols within the matrix;
generating at least one outcome based on the positioning;
awarding a payout based on the at least one outcome;
scrolling the matrix, such that filled portions of the matrix are no longer usable in game play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A gaming device comprising:
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a display;
a user interface; and
a controller operatively coupled to the display and the user interface and adapted to;
generate a first plurality of symbols;
present the first plurality of symbols on the display;
select a second plurality of symbols from the first plurality of symbols;
position the second plurality of symbols in a matrix on the display;
determine if a player is due a payout based on the position of the second plurality of symbols within the matrix; and
scroll the matrix in such a manner that symbols within the second plurality of symbols are removed from the display. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A method comprising:
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in a basic game, producing a plurality of symbols;
determining a first outcome for the basic game based on at least a portion of the plurality of symbols;
moving a subset of the plurality of symbols to a matrix;
positioning the subset of the plurality of symbols within the matrix;
determining an outcome of a meta-game based on the positioning; and
moving the matrix as symbols fill the matrix. - View Dependent Claims (18)
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Specification