METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO VISUAL TRACKING
First Claim
1. A method for interactive interfacing with a computer gaming system, the computer gaming system including a video capture device for capturing image data, comprising:
- displaying an input device to the video capture device, the input device including a plurality of lights so as to convey positioning of the input device that is to be interpreted by the computer gaming system based on analysis of the captured image data;
defining an action that is to be executed by the computer gaming system, the action being in response to movements in position of the input device as detected in the captured image data; and
establishing a gearing between the action verses the movements in position of the input device;
wherein the gearing establishes a ratio between movements in position of the input device the actions.
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Accused Products
Abstract
Methods and systems for interactive interfacing with a computer gaming system are provided. The computer gaming system includes a video capture device for capturing image data. One method includes displaying an input device to the video capture device, where the input device has a plurality of lights that are modulated so as to convey positioning of the input device and communication data that is to be interpreted by the computer gaming system based on analysis of the captured image data and a state of the plurality of lights. This method also includes defining movement of an object of a computer game that is to be executed by the computer gaming system, such that the movement of the object may be mapped to movements in position of the input device as detected in the captured image data. The method then establishes a gearing between the movement of the object of the computer game verses the movements in position of the input device. The gearing defines a ratio between movements in position of the input device and movements of the object. The gearing can be set dynamically by the game, by the user, or can be preset by software or user configured in accordance with a gearing algorithm.
321 Citations
27 Claims
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1. A method for interactive interfacing with a computer gaming system, the computer gaming system including a video capture device for capturing image data, comprising:
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displaying an input device to the video capture device, the input device including a plurality of lights so as to convey positioning of the input device that is to be interpreted by the computer gaming system based on analysis of the captured image data;
defining an action that is to be executed by the computer gaming system, the action being in response to movements in position of the input device as detected in the captured image data; and
establishing a gearing between the action verses the movements in position of the input device;
wherein the gearing establishes a ratio between movements in position of the input device the actions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. Computer readable media including program instructions for interactive interfacing with a computer gaming system, the computer gaming system including a video capture device for capturing image data, the computer readable media comprising:
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program instructions for detecting the display of an input device to the video capture device, the input device conveying positioning of the input device and communication data that is to be interpreted by the computer gaming system based on analysis of the captured image data;
program instruction for defining movement of an object of a computer game that is to be executed by the computer gaming system, the movement of the object being mapped to movements in position of the input device as detected in the captured image data; and
program instructions for establishing a gearing between the movement of the object of the computer game verses the movements in position of the input device, the gearing being configured to establish a user adjustable ratio between movements in position of the input device and movements of the object. - View Dependent Claims (13, 14)
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15. A system for enabling dynamic user interactivity between user actions and actions to be performed by an object of a computer program, comprising:
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a computing system, a image capture device being coupled to the computing system;
a display, the display receiving input from the computing system; and
an input device for interfacing with the computer program that is to be executed by the computing system, the input device having a gearing control for establishing a ratio between movement of the input device as mapped to actions to be applied to an object, the object being defined by the computer program and executed by the computing system, and the movement of the input device being identified by the image capture device and the actions when applied to the object are illustrated on the display with a noticeable gearing value as set by the gearing control of the input device. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. An apparatus for enabling dynamic user interactivity between user actions and actions to be performed by a computer program, the apparatus comprising:
an input device for interfacing with the computer program that is to be executed by a computing system, the input device having a gearing control for establishing a scaled value between movement data of the input device as mapped to an action to be applied by the computer program. - View Dependent Claims (24, 25, 26, 27)
Specification