Gaming machine with skill-based compensation
First Claim
Patent Images
1. A gaming machine comprising:
- a value input device for accepting a wager from a player at said gaming machine; and
a display unit for displaying a wagering game on said gaming machine, said wagering game having an outcome that is randomly selected from a plurality of outcomes, said plurality of outcomes including a special-event outcome;
wherein in response to said randomly-selected outcome being said special-event outcome, said display unit displaying a special event having a skill-based component and a random component, said skill-based component being playable by said player to achieve an optimal strategy and a non-optimal strategy, and in response to said player achieving said non-optimal strategy, said random component compensating said player for said non-optimal strategy in said skill-based component.
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Abstract
A gaming machine for conducting a wagering game includes a basic wagering game and a bonus wagering game. The bonus wagering game has a skill-based component that involves skill and a random component where no skill is involved. The gaming machine uses the random component to compensate players for a lack of optimal play during the skill-based component. The compensation is provided in a manner that appears random to the players to prevent the players from intentionally playing for the compensation.
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Citations
24 Claims
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1. A gaming machine comprising:
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a value input device for accepting a wager from a player at said gaming machine; and
a display unit for displaying a wagering game on said gaming machine, said wagering game having an outcome that is randomly selected from a plurality of outcomes, said plurality of outcomes including a special-event outcome;
wherein in response to said randomly-selected outcome being said special-event outcome, said display unit displaying a special event having a skill-based component and a random component, said skill-based component being playable by said player to achieve an optimal strategy and a non-optimal strategy, and in response to said player achieving said non-optimal strategy, said random component compensating said player for said non-optimal strategy in said skill-based component. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of conducting a wagering game on a gaming machine, the method comprising:
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accepting a wager input from a player at said gaming machine, said wager input initiating a wagering game in which an outcome is randomly selected from a plurality of outcomes, said plurality of outcomes including a special-event outcome;
displaying a special event upon occurrence of said special-event outcome as said randomly-selected outcome, said special event including a skill-based component and a random component; and
controlling said random component to compensate said player for achieving a non-optimal strategy in said skill-based component. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A method of conducting a wagering game on a gaming machine, the method comprising:
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accepting a wager input from a player at said gaming machine, said wager input initiating a wagering game in which an outcome is randomly selected from a plurality of outcomes, said wagering game having a skill-based component and a random component;
displaying said skill-based component for play by said player, said skill-based component being playable by said player to achieve an optimal strategy and a non-optimal strategy; and
iscontrolling said random component to compensate said player for achieving a non-optimal strategy in said skill-based component.
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Specification