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Gaming machine with skill-based compensation

  • US 20060258434A1
  • Filed: 05/12/2006
  • Published: 11/16/2006
  • Est. Priority Date: 05/13/2005
  • Status: Active Grant
First Claim
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1. A gaming machine comprising:

  • a value input device for accepting a wager from a player at said gaming machine; and

    a display unit for displaying a wagering game on said gaming machine, said wagering game having an outcome that is randomly selected from a plurality of outcomes, said plurality of outcomes including a special-event outcome;

    wherein in response to said randomly-selected outcome being said special-event outcome, said display unit displaying a special event having a skill-based component and a random component, said skill-based component being playable by said player to achieve an optimal strategy and a non-optimal strategy, and in response to said player achieving said non-optimal strategy, said random component compensating said player for said non-optimal strategy in said skill-based component.

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