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Storage medium having game program stored thereon and game apparatus

  • US 20060258443A1
  • Filed: 01/09/2006
  • Published: 11/16/2006
  • Est. Priority Date: 05/13/2005
  • Status: Active Grant
First Claim
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1. A storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device for outputting input coordinates of a coordinate system on the display screen according to an operation performed by a player, wherein the game program causes the computer to execute:

  • a virtually positioned coordinate storage step of storing, in a memory, virtually positioned coordinates indicating a position of the player object and a position of said another object in the virtual space;

    a first determination range setting step of setting a first determination range based on the position of the player object in the virtual space, according to the virtually positioned coordinates of the player object;

    a detection step of detecting input coordinates outputted by the pointing device;

    a designated object detection step of detecting, when the input coordinates on the display screen overlap with one of the player object and said another object positioned in the virtual space, the object with which the input coordinates overlap as a designated object which is designated by the player;

    a first action process step of executing, when the designated object is determined as being said another object in the first determination range based on the virtually positioned coordinates of the designated object, a predetermined action between the designated object and the player object;

    a player object position update step of updating, when the designated object is determined as being outside the first determination range based on the virtually positioned coordinates of the designated object, the virtually positioned coordinates of the player object stored in the memory such that the player object is moved in a direction of a point which is in the virtual space and which overlaps with the input coordinates on the display screen; and

    a display control step of displaying, on the display screen, the player object and said another object based on the virtually positioned coordinates for each object stored in the memory.

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