Storage medium having game program stored thereon and game apparatus
First Claim
1. A storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device for outputting input coordinates of a coordinate system on the display screen according to an operation performed by a player, wherein the game program causes the computer to execute:
- a virtually positioned coordinate storage step of storing, in a memory, virtually positioned coordinates indicating a position of the player object and a position of said another object in the virtual space;
a first determination range setting step of setting a first determination range based on the position of the player object in the virtual space, according to the virtually positioned coordinates of the player object;
a detection step of detecting input coordinates outputted by the pointing device;
a designated object detection step of detecting, when the input coordinates on the display screen overlap with one of the player object and said another object positioned in the virtual space, the object with which the input coordinates overlap as a designated object which is designated by the player;
a first action process step of executing, when the designated object is determined as being said another object in the first determination range based on the virtually positioned coordinates of the designated object, a predetermined action between the designated object and the player object;
a player object position update step of updating, when the designated object is determined as being outside the first determination range based on the virtually positioned coordinates of the designated object, the virtually positioned coordinates of the player object stored in the memory such that the player object is moved in a direction of a point which is in the virtual space and which overlaps with the input coordinates on the display screen; and
a display control step of displaying, on the display screen, the player object and said another object based on the virtually positioned coordinates for each object stored in the memory.
1 Assignment
0 Petitions
Accused Products
Abstract
A predetermined action is performed between a player object and another object positioned in a first determination range when a player designates said another object by controlling a pointing device. On the other hand, when the player performs an operation so as to designate said another object positioned outside the first determination range, a position of the player object is updated based on the designated position.
36 Citations
17 Claims
-
1. A storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device for outputting input coordinates of a coordinate system on the display screen according to an operation performed by a player, wherein
the game program causes the computer to execute: -
a virtually positioned coordinate storage step of storing, in a memory, virtually positioned coordinates indicating a position of the player object and a position of said another object in the virtual space;
a first determination range setting step of setting a first determination range based on the position of the player object in the virtual space, according to the virtually positioned coordinates of the player object;
a detection step of detecting input coordinates outputted by the pointing device;
a designated object detection step of detecting, when the input coordinates on the display screen overlap with one of the player object and said another object positioned in the virtual space, the object with which the input coordinates overlap as a designated object which is designated by the player;
a first action process step of executing, when the designated object is determined as being said another object in the first determination range based on the virtually positioned coordinates of the designated object, a predetermined action between the designated object and the player object;
a player object position update step of updating, when the designated object is determined as being outside the first determination range based on the virtually positioned coordinates of the designated object, the virtually positioned coordinates of the player object stored in the memory such that the player object is moved in a direction of a point which is in the virtual space and which overlaps with the input coordinates on the display screen; and
a display control step of displaying, on the display screen, the player object and said another object based on the virtually positioned coordinates for each object stored in the memory. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device for outputting input coordinates of a coordinate system on the display screen according to an operation performed by a player, wherein
the game program causes the computer to execute: -
a virtually positioned coordinate storage step of storing, in a memory, virtually positioned coordinates indicating a position of the player object and a position of said another object in the virtual space;
a first determination range setting step of setting a first determination range based on the position of the player object in the virtual space, according to the virtually positioned coordinates of the player object;
a virtual input coordinate calculation step of calculating, when the input coordinates are outputted, virtual input coordinates which are in the virtual space and overlap with the input coordinates on the display screen;
a designated object detection step of detecting, when the virtual input coordinates calculated in the virtual input coordinate calculation step overlap with one of the player object and said another object positioned in the virtual space, the object with which the virtual input coordinates overlap as a designated object which is designated by the player;
a first action process step of executing, when the designated object is determined as being said another object in the first determination range based on the virtually positioned coordinates of the designated object, a predetermined action between the designated object and the player object;
a player object position update step of updating, when the designated object is determined as being outside the first determination range based on the virtually positioned coordinates of the designated object, the virtually positioned coordinates of the player object stored in the memory based on the virtual input coordinates such that the player object is moved in a direction based on the virtual input coordinates; and
a display control step of displaying, on the display screen, the player object and said another object based on the virtually positioned coordinates for each object stored in the memory. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
-
-
16. A game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device for outputting input coordinates of a coordinate system on the display screen according to an operation performed by a player, the game apparatus comprising:
-
a storage means;
a virtually positioned coordinate storage control means for storing, in the storage means, virtually positioned coordinates indicating a position of the player object and a position of said another object in the virtual space;
a first determination range setting means for setting a first determination range based on the position of the player object in the virtual space, according to the virtually positioned coordinates of the player object;
a detection means for detecting input coordinates outputted by the pointing device;
a designated object detection means for detecting, when the input coordinates overlap with, on the display screen, one of the player object and said another object positioned in the virtual space, the object with which the input coordinates overlap as a designated object which is designated by the player;
a first action process means for executing, when the designated object is determined as being said another object in the first determination range based on the virtually positioned coordinates of the designated object, a predetermined action between the designated object and the player object;
a player object position update means for updating, when the designated object is determined as being outside the first determination range based on the virtually positioned coordinates of the designated object, the virtually positioned coordinates of the player object stored in the storage means such that the player object is moved in a direction of a point which is in the virtual space and which overlaps with the input coordinates on the display screen; and
a display control means for displaying, on the display screen, the player object and said another object based on the virtually positioned coordinates for each object stored in the storage means.
-
-
17. A game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device for outputting input coordinates of a coordinate system on the display screen according to an operation performed by a player, the game apparatus comprising:
-
a storage means;
a virtually positioned coordinate storage control means for storing, in the storage means, virtually positioned coordinates indicating a position of the player object and a position of said another object in the virtual space;
a first determination range setting means for setting a first determination range based on the position of the player object in the virtual space, according to the virtually positioned coordinates of the player object;
a virtual input coordinate calculation means for calculating, when the input coordinates are outputted, virtual input coordinates which are in the virtual space and overlap with the input coordinates on the display screen;
a designated object detection means for detecting, when the virtual input coordinates calculated by the virtual input coordinate calculation means overlap with one of the player object and said another object positioned in the virtual space, the object with which the virtual input coordinates overlap as a designated object which is designated by the player;
a first action process means for executing, when the designated object is determined as being said another object in the first determination range based on the virtually positioned coordinates of the designated object, a predetermined action between the designated object and the player object;
a player object position update means for updating, when the designated object is determined as being outside the first determination range based on the virtually positioned coordinates of the designated object, the virtually positioned coordinates of the player object stored in the storage means based on the virtual input coordinates such that the player object is moved in a direction based on the virtual input coordinates; and
a display control means for displaying, on the display screen, the player object and said another object based on the virtually positioned coordinates for each object stored in the storage means.
-
Specification