Simulating real gaming environments with interactive host and players
First Claim
1. A gaming machine (or unit) for allowing a first person to participate in a game played with a number of other persons (or participants) in a virtual gaming environment, wherein said virtual gaming environment effectively simulates a real gaming environment where a live host conducts or oversees said game and participants of said game can interact with each other and said live host, and wherein said gaming machine is operable to:
- receive audio and/or video input from a first person when said first person participates in said game with a number of other persons (or participants), wherein said other participants include at least a second person and a third person (host), and wherein said third person (host) participates as a live host that conducts or oversees said game when said participants participate in said game;
receive or determine a view of said virtual gaming environment including a virtual gaming area representative of a real gaming area, wherein each of said other participants are represented in said virtual gaming area;
cause display of said view of said virtual gaming environment on a display associated with or configured for said gaming machine, thereby allowing said first person to see said view of said virtual gaming environment;
receive audio and/or video associated with said second person and third person (host) as said participants participate in said game; and
cause said audio and/or video to be output by an audio output device and/or said display associated with or configured for said gaming machine, thereby allowing said first person to effectively see and/or hear said second person and third person (host) when said participants participate in said game.
2 Assignments
0 Petitions
Accused Products
Abstract
Techniques for simulating real (or live) gaming environments are disclosed. A virtual gaming environment effectively connects a number of people together by connecting a number of computing devices (e.g., personal computers, gaming machines). The virtual gaming environment provides a view of a virtual gaming area (e.g., a virtual gaming table) where a number of individuals (or players) and a person acting as the host are effectively represented. In this virtual gaming area, the players and host can interact with each other via audio and/or video input/output devices. As a result, a live gaming environment where players can see, hear, and converse with each other, as well as a live host (e.g., a dealer) is effectively simulated.
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Citations
41 Claims
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1. A gaming machine (or unit) for allowing a first person to participate in a game played with a number of other persons (or participants) in a virtual gaming environment, wherein said virtual gaming environment effectively simulates a real gaming environment where a live host conducts or oversees said game and participants of said game can interact with each other and said live host, and wherein said gaming machine is operable to:
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receive audio and/or video input from a first person when said first person participates in said game with a number of other persons (or participants), wherein said other participants include at least a second person and a third person (host), and wherein said third person (host) participates as a live host that conducts or oversees said game when said participants participate in said game;
receive or determine a view of said virtual gaming environment including a virtual gaming area representative of a real gaming area, wherein each of said other participants are represented in said virtual gaming area;
cause display of said view of said virtual gaming environment on a display associated with or configured for said gaming machine, thereby allowing said first person to see said view of said virtual gaming environment;
receive audio and/or video associated with said second person and third person (host) as said participants participate in said game; and
cause said audio and/or video to be output by an audio output device and/or said display associated with or configured for said gaming machine, thereby allowing said first person to effectively see and/or hear said second person and third person (host) when said participants participate in said game. - View Dependent Claims (2, 3)
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4. A method for allowing a plurality of persons to participate in a game played in a virtual gaming environment that effectively simulates a real gaming environment where a host conducts or oversees said game and said persons can interact with each other, said method comprising:
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determining or receiving a virtual gaming environment for playing said game, wherein said virtual gaming environment represents a real gaming environment where a host conducts or oversees said game, and said participants can interact with each other, wherein said participants include at least one person participating in said game as a player and at least one host that conducts or oversees said game, and wherein each of said participants respectively interface with a computing system that can receive audio and video input and provide audio and video as output for a participant;
receiving audio and/or video input from any one or more participants of said plurality of participants via one or more of said computing systems when said participants participate in said game; and
causing one or more other computing systems that are respectively associated with one or more other participants of said game to effectively provide said audio and/or video input to said one or more other participants, thereby allowing said other one or more participants to effectively see and/or hear said one or more participants. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A computing system for allowing a plurality of persons to participate in a game played in a virtual gaming environment that effectively simulates a real gaming environment where a host conducts or oversees said game and said persons can interact with each other, wherein said computing system is operable to:
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determine or receive a virtual gaming environment for playing said game, wherein said virtual gaming environment represents a real gaming environment where a host conducts or oversees said game and said participants can interact with each other, wherein said participants include at least one person participating in said game as a player and at least one host that conducts or oversees said game;
receive audio and/or video input from any one or more participants of said plurality of participants; and
provide said audio and/or video input to one or more other participants of said game, thereby allowing said other one or more participants to effectively see and/or hear said one or more participants. - View Dependent Claims (36, 37, 38, 39, 40)
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41. A computer readable medium including computer program code for allowing a plurality of persons to participate in a game played in a virtual gaming environment that effectively simulates a real gaming environment where a host conducts or oversees said game and said persons can interact with each other, said computer readable medium comprising:
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computer program code for determining or receiving a virtual gaming environment for playing said game, wherein said virtual gaming environment represents a real gaming environment where a host conducts or oversees said game, and said participants can interact with each other, wherein said participants include at least one person participating in said game as a player and at least one host that conducts or oversees said game, and wherein each of said participants respectively interface with a computing system that can receive audio and video input and provide audio and video as output for a participant;
computer program code for receiving audio and/or video input from any one or more participants of said plurality of participants via one or more of said computing systems when said participants participate in said game; and
computer program code for causing one or more other computing systems that are respectively associated with one or more other participants of said game to effectively provide said audio and/or video input to said one or more other participants, thereby allowing said other one or more participants to effectively see and/or hear said one or more participants.
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Specification