Game device, communication game system, and recorded medium
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Accused Products
Abstract
The following types of processing are provided in the present invention. 1) Projection processing in which a shadow projected onto the ground of a flying object flying through a virtual space is prevented from becoming too small. 2) Viewpoint moving processing in which a viewpoint is moved automatically so that a character to be displayed is accommodated within the field of vision of the viewpoint at all times. 3) Semi-transparentizing processing in which, when display objects overlap, the display object with the smaller surface area according to [a comparison of] the displayed surface area is made semi-transparent. 4) Relative strength judgment processing in which the relative strength of teams in a team competition is determined on the basis of the sum of the fighting abilities. 5) Leader setting processing in which a leader character is determined and the outcome of the game is judged according to whether or not the leader character is active. 6) Fighting strength balance adjusting processing for adjusting the balance of fighting strength between the teams. 7) Delay preventing processing for causing a communication data receiving side to return a processing result, whereby processing on a transmission side is advanced in response thereto. By means of this processing series, problems specified in conventional communication game systems regarding game screen display, judgments of the relative strength of teams, and game data communication delays can be amended, enabling an improvement in the game quality of a team competition.
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Citations
107 Claims
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1-66. -66. (canceled)
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67. A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
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a relative strength judging module for judging a relative strength of the teams playing said competitive game on the basis of the total fighting ability within the teams; and
an image generating module for generating an image displaying the results of the judgment. - View Dependent Claims (68)
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69. A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
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an activity judging module for determining the relative strength of the teams playing said competitive game according to whether or not a leader character designated as the leader of each team is active in said competitive game; and
a relative strength judging module which, when said leader character is judged to be active, judges the team to which said leader character belongs to be the winner. - View Dependent Claims (70, 71, 72, 73, 74, 75)
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76. A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
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an activity judging module for determining a relative strength of the teams playing said competitive game according to whether or not a leader character designated as the leader of each team is active in said competitive game; and
a physical strength distributing module which, when a physical strength of a character other than said leader character within a team decreases, distributes a physical strength of said leader character to said character with reduced physical strength.
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77. A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, each of said plurality of game devices comprising:
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a condition considering module for considering predetermined conditions corresponding to a balance of fighting strength between the teams playing said competitive game; and
a fighting strength balance adjusting module for adjusting the balance of fighting strength between said teams in accordance with said conditions. - View Dependent Claims (78, 79, 80, 81, 82, 83, 84)
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85. A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
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a relative strength judging module for judging a relative strength of the teams playing said competitive game on the basis of a total fighting ability within a team; and
an image generating module for generating an image displaying the results of the judgment. - View Dependent Claims (86)
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87. A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
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an activity judging module for determining the relative strength of the teams playing said competitive game according to whether or not a leader character designated as a leader of each team is active in said competitive game; and
a relative strength judging module which, when said leader character is judged to be active, judges the team to which said leader character belongs to be the winner. - View Dependent Claims (88, 89, 90, 91, 92)
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93. A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
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an activity judging module for determining a relative strength of the teams playing said competitive game according to whether or not a leader character designated as a leader of each team is active in said competitive game; and
a physical strength distributing module which, when a physical strength of a character within a team other than said leader character decreases, distributes a physical strength of said leader character to said character with reduced physical strength.
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94. A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
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a condition considering module for considering predetermined conditions corresponding to a balance of fighting strength between the teams playing said competitive game; and
a fighting strength balance adjusting module for adjusting the balance of fighting strength between said teams in accordance with said conditions. - View Dependent Claims (95, 96, 97, 98, 99, 100, 101)
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102. A communication game system, in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating the game devices form one team, wherein:
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each of the plurality of game devices is capable of sharing relative strength information on the teams playing the competitive game by communication;
each of the plurality of game devices comprises fighting ability balance adjusting means for adjusting the fighting ability balance between the teams based on a physical strength value set for each of a plurality of characters; and
the fighting ability balance adjusting means executes;
processing for judging whether or not the physical strength value of any one of the characters is at or below a fixed value;
processing for, if the physical strength value is at or below the fixed value, judging whether or not a character with the physical strength value at or below the fixed value and another character in a same team are positioned within a predetermined detection range; and
processing for, if the character with the physical strength value at or below the fixed value and another character in the same team are positioned within the predetermined detection range, distributing a physical strength value of the other character to the character with the physical strength value at or below the fixed value. - View Dependent Claims (103, 104, 105, 106, 107)
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Specification