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System and method for network interactive game match-up and server selection

  • US 20060258463A1
  • Filed: 05/15/2006
  • Published: 11/16/2006
  • Est. Priority Date: 05/13/2005
  • Status: Abandoned Application
First Claim
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1. A computer-based method of network interactive match assignment and server selection for an instance of a computer game, comprising the steps of:

  • receiving a first player in a game lobby;

    receiving a second player in said game lobby;

    transmitting a request from said first player to said second player to play the match;

    setting up the match between said first player and said second player; and

    providing information sufficient to enable said first player and said second player to play the match.

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