Distributed processing system and method
First Claim
1. A system, comprising:
- a housing component at least partially defining an enclosure;
a first processor located within the enclosure, the first processor operable to execute at least a portion of a locally stored game client and to communicate with a remote game server; and
a gaming processor module, the gaming processor module responsive to the first processor and operable to intercept a communication between the first processor and the remote game server, and to process the communication.
3 Assignments
0 Petitions
Accused Products
Abstract
A solution for managing communicative interactions between network elements is described herein. A system incorporating teachings of the present disclosure may include a processor module that monitors communications between a program resident on a user machine and a server program resident on a computing device remote from the user. The processor module may be utilized to effectively reduce the number of communications actually transmitted between the client program and the server program. For example, the processor module may intercept certain client initiated communications intended for the server program, process those communications without server program involvement, and respond to the client program.
-
Citations
33 Claims
-
1. A system, comprising:
-
a housing component at least partially defining an enclosure;
a first processor located within the enclosure, the first processor operable to execute at least a portion of a locally stored game client and to communicate with a remote game server; and
a gaming processor module, the gaming processor module responsive to the first processor and operable to intercept a communication between the first processor and the remote game server, and to process the communication. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
-
-
19. A distributed processor module, comprising:
-
a first interface configured to receive a communication from a client;
a second interface configured to receive a different communication from a server;
a module processor communicatively coupled to at least one of the first and second interfaces and operable to monitor communications between the client and the server; and
a first memory to store executable instructions for emulating one or more functions of the server. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28)
-
-
29. A method, comprising:
-
monitoring communications between a client game program and a server game program, the client game program executed at a client computer and the server game program executed at a server computer;
intercepting a game event request from the client game program targeted to the server game program;
executing the game event request. - View Dependent Claims (30, 31, 32, 33)
-
Specification