Rhythm action game apparatus and method
First Claim
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1. A rhythm action game apparatus comprising:
- an audio analyser adapted to analyze a music track and provide corresponding rhythm data; and
a sequence generator adapted to generate game play cues according to said rhythm data.
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Abstract
A rhythm action game apparatus comprising an audio analyser adapted to analyze a music track and provide corresponding rhythm data, and a sequence generator adapted to generate game play cues according to said rhythm data. There is also disclosed a music processor comprising an audio analyser adapted to analyze a music track and provide corresponding rhythm data, and an audio post processor adapted to reconfigure the music track controlled by the rhythm data.
90 Citations
33 Claims
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1. A rhythm action game apparatus comprising:
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an audio analyser adapted to analyze a music track and provide corresponding rhythm data; and
a sequence generator adapted to generate game play cues according to said rhythm data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 29)
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25. A music processor comprising
an audio analyser adapted to analyze a music track and provide corresponding rhythm data; - and
an audio post processor adapted to reconfigure the music track controlled by the rhythm data.
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26. A music processing system comprising an audio analyser, adapted to analyze a music track and provide corresponding rhythm data, wherein the audio analyser comprises:
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at least one Infinite Impulse Response filter;
a resonator uniquely associated with a one of the at least one frequency filter; and
a correlator for providing rhythm data on the basis of the outputs of the frequency filters and resonators.
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27. A rhythm action game apparatus adapted to analyze an audio signal provided by a user and to generate a sequence of cues for responses on the basis of that analysis.
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28. A method of producing cues for responses in a rhythm action game, comprising:
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analysing a music track to provide rhythm data corresponding to detected beats within the music; and
generating a sequence of game play cues for response according to said rhythm data.
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30. A computer readable medium carrying computer program code adapted to provide a rhythm action game upon execution on suitably equipped computer, comprising:
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an audio analyser element, adapted to analyze a music track and provide corresponding rhythm data; and
a sequence generator element, adapted to generate game play cues according to said rhythm data. - View Dependent Claims (31, 32, 33)
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Specification