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GAME PROGRAM, GAME DEVICE, AND GAME METHOD

  • US 20060276241A1
  • Filed: 08/17/2006
  • Published: 12/07/2006
  • Est. Priority Date: 02/19/2004
  • Status: Active Grant
First Claim
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1. A game program stored on a computer-readable storage medium, the game program causing a computer to execute a game in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the game program comprising:

  • a passage area setting function configured to set an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;

    a passage position setting function configured to set an estimated passage position of the moving object in the estimated passage display area;

    a rotational property setting function configured to set a rotational property of the moving object which is dispatched from the character;

    a trajectory setting function configured to set the trajectory of the moving object between the position from which the moving object is dispatched and the position at which the moving object arrives based on the rotational property;

    a passage position moving function configured to move the estimated passage position in the estimated passage display area in accordance with the position of the moving object in the trajectory; and

    a rotational status display function configured to continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position which is moved in the estimated passage display area.

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