GAME PROGRAM, GAME DEVICE, AND GAME METHOD
First Claim
1. A game program stored on a computer-readable storage medium, the game program causing a computer to execute a game in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the game program comprising:
- a passage area setting function configured to set an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;
a passage position setting function configured to set an estimated passage position of the moving object in the estimated passage display area;
a rotational property setting function configured to set a rotational property of the moving object which is dispatched from the character;
a trajectory setting function configured to set the trajectory of the moving object between the position from which the moving object is dispatched and the position at which the moving object arrives based on the rotational property;
a passage position moving function configured to move the estimated passage position in the estimated passage display area in accordance with the position of the moving object in the trajectory; and
a rotational status display function configured to continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position which is moved in the estimated passage display area.
2 Assignments
0 Petitions
Accused Products
Abstract
A first power property setting unit will set a first power property to a moving object. A power status display unit will display the power status of the moving object, which is defined based on the first power property, in an estimated passage position in an estimated passage display area. A rotational property setting unit will set a rotational property to the moving object which is dispatched from a character. A second power property setting unit will set a second power property to the moving object. A rotational status display unit will continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position.
41 Citations
16 Claims
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1. A game program stored on a computer-readable storage medium, the game program causing a computer to execute a game in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the game program comprising:
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a passage area setting function configured to set an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;
a passage position setting function configured to set an estimated passage position of the moving object in the estimated passage display area;
a rotational property setting function configured to set a rotational property of the moving object which is dispatched from the character;
a trajectory setting function configured to set the trajectory of the moving object between the position from which the moving object is dispatched and the position at which the moving object arrives based on the rotational property;
a passage position moving function configured to move the estimated passage position in the estimated passage display area in accordance with the position of the moving object in the trajectory; and
a rotational status display function configured to continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position which is moved in the estimated passage display area. - View Dependent Claims (2, 3)
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4. A game program stored on a computer-readable storage medium, the game program causing a computer to execute a game in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the game program comprising:
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a passage area setting function configured to set an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;
a passage position setting function configured to set an estimated passage position of the moving object in the estimated passage display area;
a first power property setting function configured to set a first power property to the moving object in accordance with the timing at which the moving object is dispatched from the character; and
a power status display function configured to display a power status of the moving object, which is defined based on the first power property, in the estimated passage position in the estimated passage display area. - View Dependent Claims (5, 6, 7, 8, 9, 10)
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11. A game device in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the device comprising:
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a passage area setting unit configured to set an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;
passage position setting unit configured to set an estimated passage position of the moving object in the estimated passage display area;
a rotational property setting unit configured to set a rotational property to the moving object which is dispatched from the character;
a trajectory setting unit configured to set a trajectory of the moving object between the position from which the moving object is dispatched and the position at which the moving object arrives based on the rotational property;
a passage position moving unit configured to move the estimated passage position in the estimated passage display area in accordance with the position of the moving object in the trajectory; and
a rotational status display unit configured to continuously display a rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position that is moved in the estimated passage display area.
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12. A game device in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the device comprising:
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a passage area setting unit configured to set an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;
a passage position setting unit configured to set an estimated passage position of the moving object in the estimated passage display area;
a first power property setting unit configured to set a first power property to the moving object in accordance with the timing at which the moving object is dispatched from the character; and
a power status display unit configured to display a power status of the moving object, which is defined based on the first power property, in the estimated passage position of the estimated passage display area. - View Dependent Claims (13)
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14. A game method in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the game method comprising the steps of:
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setting an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;
setting an estimated passage position of the moving object in the estimated passage display area;
setting a rotational property of the moving object which is dispatched from the character;
setting a trajectory of the moving object between the position from which the moving object is dispatched and the position at which the moving object arrives based on the rotational property;
moving the estimated passage position in the estimated passage display area in accordance with the position of the moving object in the trajectory; and
continuously displaying a rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position that is moved in the estimated passage display area.
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15. A game method in which a character and a moving object are displayed on a monitor, and the moving object is dispatched from the character by operating a controller, the game method comprising the steps of:
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setting an estimated passage display area of the moving object in a predetermined position between the position from which the moving object is dispatched and the position at which the moving object arrives;
setting an estimated passage position of the moving object in the estimated passage display area;
setting a first power property to the moving object in accordance with the timing at which the moving object is dispatched from the character; and
displaying a power status of the moving object, which is defined based on the first power property, in the estimated passage position of the estimated passage display area. - View Dependent Claims (16)
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Specification