System, method, and article of manufacture for multi-player gaming from an off-site location
First Claim
1. A gaming method, comprising:
- receiving, from one or more client terminals, at least one purchase request, each of said at least one purchase requests identifying a wager for one or more multi-player games; and
determining the results of each of said at least one purchased wagers.
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Accused Products
Abstract
A system, method, and article of manufacture are disclosed that comprise receiving, from one or more client terminals, two or more purchase requests, wherein each of the purchase requests identifies a wager for one or more multi-player games. A wager result is then determined for each wager at the time of purchase and stored in a database. Once all the wagers for an instance of a game are received, an outcome, such as a set of cards, is determined for each player and, if appropriate, the house (the host of the game). The outcome for each player is based on the previously determined wager result(s) and the type of game played. The outcome(s) are then stored with the wager(s) and wager result(s) in a transaction history file corresponding to each of the game'"'"'s patrons (players) and in a game status file. A patron may then submit a request at a client terminal to reveal the results of the wager(s) and, optionally, the outcome of the game at either the gaming facility where the wagers were placed or at an off-site location.
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Citations
31 Claims
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1. A gaming method, comprising:
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receiving, from one or more client terminals, at least one purchase request, each of said at least one purchase requests identifying a wager for one or more multi-player games; and
determining the results of each of said at least one purchased wagers. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A gaming method, comprising:
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receiving a request to reveal at least one wager result in a multi-player game, wherein said wager result was determined at a time of purchase of at least one wager; and
sending said wager result to a client terminal. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A computer-readable medium containing instructions for causing a computer to perform a gaming method, which when executed implement the steps of:
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receiving, from one or more client terminals, at least one purchase request, each of said at least one purchase requests identifying a wager for one or more multi-player games; and
determining the results of each of said at least one purchased wagers.
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30. A gaming system, comprising:
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a memory; and
at least one processor, coupled to the memory, operative to;
receive, from one or more client terminals, at least one purchase request, each of said at least one purchase requests identifying a wager for one or more multi-player games; and
determine the results of each of said at least one purchased wagers.
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31. A server connected to a plurality of client terminals in a gaming system, comprising:
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a memory; and
at least one processor, coupled to the memory, operative to;
receive, from one or more client terminals, at least one purchase request, each of said at least one purchase requests identifying a wager for one or more multi-player games; and
determine the results of each of said at least one purchased wagers.
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Specification