Collectable game cartridges and methods of using collectable game cartridges
First Claim
1. A game cartridge for a game machine, said game cartridge and the game machine forming a game system to provide an electronic game for playing by a player, said electronic game having a player status for said player, said game cartridge comprising:
- a memory to store information related to the player status, wherein said memory is a write-once memory.
1 Assignment
0 Petitions
Accused Products
Abstract
A game cartridge is described that retains a player'"'"'s current holdings related to game play in a write-once memory. The cartridge thus becomes closely identified with the previous play of a player to simulate non-electronic collectable card or other status games. Further, some aspects of the invention allow for initialization of the player'"'"'s holdings. In one embodiment of the present invention, the game cartridge provides an environment for playing a collectable card game, such as a POKÉMON™-type game, and the game cartridge remembers and can update the current holdings of electronic cards. The game cartridges of the present invention are collectable items in that they retain a current accounting of a player'"'"'s holdings and can be traded among different players.
16 Citations
40 Claims
-
1. A game cartridge for a game machine, said game cartridge and the game machine forming a game system to provide an electronic game for playing by a player, said electronic game having a player status for said player, said game cartridge comprising:
a memory to store information related to the player status, wherein said memory is a write-once memory. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 39)
-
12. A method of accounting for a player status of a player of an electronic game, the game being playable on a game system including a game cartridge and a game machine, said game cartridge having memory including a write-once memory, said method comprising:
storing data related to a player status in said write-once memory. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 40)
-
23. A game cartridge including a medium carrying one or more computer readable code segments to instruct a processor to implement a method of accounting for a player status of a player of an electronic game, the game being playable on a game system including a game cartridge and a game machine, said game cartridge having memory including a write-once memory, said method comprising:
storing data related to a player status in said write-once memory. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
-
34. A game cartridge including a medium carrying one or more computer readable code segments to instruct a processor to carry out a method of implementing an electronic collectable card game on a game cartridge having a memory, said method comprising:
-
presenting a gaming environment to the player for playing the game;
reading a player status from a write-once memory of the game cartridge;
determining changes in the player status based on the play of the game; and
writing changes to the player status to the write-once memory of the game cartridge. - View Dependent Claims (35, 36)
-
-
37. The method comprising:
trading one or more game cartridges between game cartridge owners, where the trade is based, at least on part, by a status related to the previous playing of each of the traded game cartridges. - View Dependent Claims (38)
Specification