Video game chair
First Claim
Patent Images
1. A video game chair, comprising:
- a chair;
a vibrating mechanism coupled to the chair; and
an interface box capable of being coupled to the vibrating mechanism and to a video game box, the interface box capable of receiving special effect signals from the video game box in response to game events and for activating the vibrating mechanism in response to the special effect signals.
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Accused Products
Abstract
A video game chair for enhancing the enjoyment of a video game includes a chair member formed of a horizontal seat portion with a backrest portion vertically extending therefrom. Adjacent each of two opposing sides of the seat portion is an adjustable arm with a game controller mounted thereon. A speaker and adjustable leg are mounted adjacent each of two opposing sides of the backrest portion. An interface box is removably attached to a lower surface of the seat portion for electrically connecting the speakers and controller to a conventional game box.
30 Citations
2 Claims
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1. A video game chair, comprising:
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a chair;
a vibrating mechanism coupled to the chair; and
an interface box capable of being coupled to the vibrating mechanism and to a video game box, the interface box capable of receiving special effect signals from the video game box in response to game events and for activating the vibrating mechanism in response to the special effect signals.
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2. A method comprising:
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sending game controller signals by game controllers to a video game box to control game play, the video game box generating a special effect signal in response to the game play;
receiving the special effect signal from the video game box by an interface box coupled to a video game chair; and
activating a vibrating mechanism coupled to the video game chair in response to the special effect signal received from the video game box.
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Specification