Method and system for supporting development of a common identity game
First Claim
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1. A method for supporting a common identity game, the method comprising:
- providing a common development environment comprising Core Game Application Logic, Core Game Application Software comprising an image mapper, a Core Image Database (CID) comprising a Core Image Database Fixed (CIDF) portion and a Core Image Database Variable (CIDV) portion, and a CID Index defining mapping of the CID for integration into a display presentation, wherein the CID is utilized by the core game application software to generate a display presentation responsive to the image mapper and the CID Index;
providing a separate Linked Image Database (LID) for each of a plurality of people;
wherein the image mapper is responsive to the plurality of respective LID'"'"'s to define mapping of selected parts of the respective ones of the LIDs, to a respective CID portion responsive to the CID Index and the plurality of LIDs; and
wherein the Core Game Application Logic is responsive to the image mapper, the CID, the and CID Index and the plurality of LIDs to provide for generation of a display presentation for the common identity game.
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Abstract
This invention relates to video games, their design, architecture, methodology, and more particularly to an architecture and methodology for providing interchangeable reward provision. The present invention provides for a nucleus of game application core and fixed image database and sound database, which are utilized in conjunction with interchangeable linked image databases including visual and sound, so as to permit a single video game design effort to have multiple lives and additional revenues.
78 Citations
30 Claims
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1. A method for supporting a common identity game, the method comprising:
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providing a common development environment comprising Core Game Application Logic, Core Game Application Software comprising an image mapper, a Core Image Database (CID) comprising a Core Image Database Fixed (CIDF) portion and a Core Image Database Variable (CIDV) portion, and a CID Index defining mapping of the CID for integration into a display presentation, wherein the CID is utilized by the core game application software to generate a display presentation responsive to the image mapper and the CID Index;
providing a separate Linked Image Database (LID) for each of a plurality of people;
wherein the image mapper is responsive to the plurality of respective LID'"'"'s to define mapping of selected parts of the respective ones of the LIDs, to a respective CID portion responsive to the CID Index and the plurality of LIDs; and
wherein the Core Game Application Logic is responsive to the image mapper, the CID, the and CID Index and the plurality of LIDs to provide for generation of a display presentation for the common identity game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13)
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11. The method as in claim 11, wherein the mapping index provides for a mapping from the CID to the respective one of the LID variable names to provide for selectively obtaining content from the LID for use by the image-mapper logic for integration and use in providing the display presentation.
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14. A system providing a structure supportive of a video game entertainment product having an associated display presentation, the system comprising:
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a core subsystem comprising Core Game Application Logic (CGAL), a Core Image Database (CID), and an image-mapper;
memory for storing a Linked Image Database (LID) having an associated Linked Image Database Index (LDI) defining the mapping of the Linked Image Database (LID) into the Core Image Database (CID);
a communications interface for coupling of an LID from a remote location for storage in the memory; and
wherein the Core Game Application Logic supports a common identity game structure supportive of a common single development environment utilizing the core game application software, responsive to the image-mapper responsive to the LDI, the CID and the LID, to provide the display presentation. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 24)
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22. A method for providing an environment for integrating work from a plurality of people in creating a video game having an associated video game display presentation, the method comprising:
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providing video game core logic for providing for a respective display presentation associated with the video game;
providing a Core Image Database (CID) comprising a core set of video image data and audio image data in a structure comprising a Core Image Database Fixed portion (CIDF) comprising at least one of CIDF video image data and CIDF audio image data and a Core Image Database Variable portion (CIDV) comprising at least one of the CIDV video image data and CIDV audio image data;
providing an image-mapper to control managing and selecting of at least one of video image data and audio image data from a combination of the CIDF portion and the CIDV portion, to provide all content needed by the video game core logic to provide the display presentation;
providing a plurality of Linked Image Databases (LID), one LID for each respective of the plurality of people, wherein each of the LIDs is comprised of at least one of LID video image data and LID audio image data; and
providing for replacement, responsive to the image-mapper, of at least one of the video image data and audio image data from the combination of the CIDF portion and the CIDV, as otherwise associated with the video game, with at least one of the respective LID video image data and the respective LID audio image data from the respective one of the plurality of LIDs, while retaining the video game logic associated with the video game. - View Dependent Claims (23)
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25. A system for development of a video game, the system comprising:
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a processing subsystem;
a display generation subsystem;
specific Core Game Application Software written for a target genre of game;
wherein said Core Game Application Software is further comprised of image-mapper logic which defines specific locations in the Core Game Application Software utilizing a structured image database content;
wherein the image-mapper logic controls selection of content from the structured image database content;
a communications interface for coupling a separate respective Linked Image Database (LID) having an associated Linked Database Index (LDI);
wherein the structured image database content is comprised of a Core Image Database (CID) utilized in conjunction with the separate respective Linked Image Database (LID) and the associated Linked Database Index (LDI); and
wherein the image-mapper logic manages indexing and accessing images as necessary to couple the content from the LID, to replace a respective part of the CID of the structured image database, to provide, at least in part, content for a respective video game presentation for a respective video game. - View Dependent Claims (26, 27, 28, 29)
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30. The system as in claim 30, further comprising:
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means for updating a plurality of the LIDs via on-line linkage; and
means for providing new content for integration into the display presentation responsive to the means for updating.
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Specification