SYSTEMS AND METHODS FOR LOCATION BASED GAMES AND EMPLOYMENT OF THE SAME ON LOCATION ENABLED DEVICES
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Abstract
A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system). One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games. In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user'"'"'s may interact on different physical playfields, but play on the same virtual playfield. A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
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Citations
22 Claims
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1-18. -18. (canceled)
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19. A system comprising:
a wireless telephone having a locating device, wherein a video game is played on said wireless telephone, control signals are utilized to control a video game character in said video game, and said control signals are provided by said locating device. - View Dependent Claims (20, 21)
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22. A system comprising:
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a first wireless telephone having a first locating device, wherein a video game is played on said first wireless telephone, first control signals are utilized to control a first video game character in said video game, and said first control signals are provided by said first locating device; and
a second a wireless telephone having a second locating device, wherein second control signals are utilized to control a second video game character in said video game and said second control signals are provided by said second locating device.
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Specification