HOST CONSOLE OF AN ELECTRONIC GAMING SYSTEM AND METHOD OF MOVING A GAME CONTROLLED BY THE SYSTEM
First Claim
1. An electronic gaming system for control of a game being played by at least one player, the system comprising:
- first and second game tables each having a plurality of electronic player interaction areas for player communication and player input, wherein the first game table is active and thus locates each one of the at least one player at a respective one of the plurality of electronic player interaction areas of the first game table, and wherein the second game table is inactive; and
a host console being in communication with the plurality of electronic player interaction areas for managerial control of the first and second game tables, the host console having a host interface that enables host input to move a game from the active first game table to the inactive second game table.
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Abstract
An electronic gaming system has a plurality of tables each having a plurality of electronic player interaction areas (EPIA'"'"'s) spaced preferably about a table periphery so that a gaming player locates oneself in front of a respective EPIA to play a game. A controller of the system assigns any one of preferably a variety of games to any one table. The player is then free to choose what game he/she desires to play by picking a particular table. When playing of a game is being conducted by the controller at a particular table, the table is considered to be active. When a table is without players and thus a game is not being played, the table is considered to be inactive. The gaming system has a host console that communicates with each EPIA via the controller for managerial control of the plurality of tables. A host interface of the host console enables input by a host to move a game and the respective players from an active table to an inactive table.
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Citations
22 Claims
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1. An electronic gaming system for control of a game being played by at least one player, the system comprising:
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first and second game tables each having a plurality of electronic player interaction areas for player communication and player input, wherein the first game table is active and thus locates each one of the at least one player at a respective one of the plurality of electronic player interaction areas of the first game table, and wherein the second game table is inactive; and
a host console being in communication with the plurality of electronic player interaction areas for managerial control of the first and second game tables, the host console having a host interface that enables host input to move a game from the active first game table to the inactive second game table. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of moving a game between a plurality of electronic gaming tables of an electronic gaming system, the method comprising the steps of:
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playing a game controlled by a controller at an active table of the plurality of electronic gaming tables;
displaying table representations of the plurality of tables on an interface by the controller;
determining which of the plurality of tables are inactive via the table representations;
selecting a destination table from the inactive tables utilizing the interface;
deactivating the active table by the controller; and
activating the destination table by the controller. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21)
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22. A method of moving a game from an active electronic gaming table to a destination electronic gaming table, the method comprising the steps of:
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selection of a pause game option;
deactivation of the electronic gaming table;
selection of the destination electronic gaming table;
moving of game in mid-play to the destination electronic gaming table via software; and
resuming of game play by the players.
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Specification