Collaborative online gaming system and method
First Claim
Patent Images
1. A method for collaborative online gaming, comprising at least one of the steps of:
- providing a central repository master browser system;
providing an experience calibrated match-making service;
providing a dynamic multiplayer server component auto deployment and aggregation system;
providing a lobby centric simultaneous and collaborative client game play launching feature; and
providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
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Accused Products
Abstract
A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
347 Citations
13 Claims
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1. A method for collaborative online gaming, comprising at least one of the steps of:
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providing a central repository master browser system;
providing an experience calibrated match-making service;
providing a dynamic multiplayer server component auto deployment and aggregation system;
providing a lobby centric simultaneous and collaborative client game play launching feature; and
providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played. - View Dependent Claims (2, 3, 4, 5)
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6. A system for collaborative online gaming, comprising at least one of:
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means for providing a central repository master browser system;
means for providing an experience calibrated match-making service;
means for providing a dynamic multiplayer server component auto deployment and aggregation system;
means for providing a lobby centric simultaneous and collaborative client game play launching feature; and
means for providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played. - View Dependent Claims (7, 8, 9, 10)
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11. A computer program product for collaborative online gaming including one or more computer-readable instructions embedded on a computer readable medium and configured to cause one or more computer processors to perform at least one of the steps of:
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providing a central repository master browser system;
providing an experience calibrated match-making service;
providing a dynamic multiplayer server component auto deployment and aggregation system;
providing a lobby centric simultaneous and collaborative client game play launching feature; and
providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played. - View Dependent Claims (12, 13)
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Specification