Participant interaction with entertainment in real and virtual environments
First Claim
1. A system of interaction between an electronic theme park experience and a live theme park experience comprising:
- an interaction permitting for rewards earned in at least one of the electronic theme park experience to be redeemed in the live theme park experience or for rewards earned in at least one of the live theme park experience to be redeemed in the electronic theme park experience;
a network accessible to connect the electronic theme park and live theme park such as to be interactive in real or delayed time through the network; and
activities and rewards on one or both of the live and electronic theme parks being designed to drive increased player visiting of the live and/or electronic versions of the theme park.
3 Assignments
0 Petitions
Accused Products
Abstract
A system of interaction between an electronic theme park experience and live theme park interaction and activity earns rewards. The interaction permits for rewards earned in the electronic theme park experience to be redeemed in the live theme park experience and vice versa. The electronic theme park and live activity are interactive in real or delayed time through an Internet connection. Activities on one or both of the live and electronic formats are designed to drive increased player visiting of the live and/or electronic versions. The Virtual Magic Kingdom is a virtual version of Disney'"'"'s theme parks, specifically the “Magic Kingdom” portion of the theme parks.
187 Citations
14 Claims
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1. A system of interaction between an electronic theme park experience and a live theme park experience comprising:
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an interaction permitting for rewards earned in at least one of the electronic theme park experience to be redeemed in the live theme park experience or for rewards earned in at least one of the live theme park experience to be redeemed in the electronic theme park experience;
a network accessible to connect the electronic theme park and live theme park such as to be interactive in real or delayed time through the network; and
activities and rewards on one or both of the live and electronic theme parks being designed to drive increased player visiting of the live and/or electronic versions of the theme park. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system of interaction between an electronic theme park experience and a live theme park experience comprises:
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a remote terminal;
a central controller in communication with the remote terminal, wherein the communication is through a network connection;
a system configured to retrieve and display a rewards of a player accessing the remote terminal; and
a rewards database accessible by the central controller and from which the rewards of the player are retrieved.
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13. A method of interaction between an electronic theme park experience and a live theme park experience comprising interactively awarding rewards comprising:
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assigning a unique identifier to a person;
awarding rewards being goods or services to the uniquely identified person for predetermined activities involving transactions at an electronic theme park experience or the live theme park experience; and
permitting redemption of rewards for goods or services to the uniquely identified person for predetermined activities at the other of the electronic theme park experience or live theme park from which the reward was earned.
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14. A method of redeeming rewards from interaction between an electronic theme park experience and a live theme park experience comprising:
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retrieving a number of rewards associated with a unique identifier;
the unique identifier relating to a person, displaying the number of rewards on a system display, the rewards being redeemable at the other of the electronic or live theme park from which the reward was earned.
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Specification