GRADIENT FREE SHADING FOR VOLUME RENDERING USING SHADOW INFORMATION
First Claim
Patent Images
1. A method for computing shading of a volume comprising:
- rendering a slice of said volume along a half-angle direction that is between a light direction and a view direction;
rendering a slice of said volume along a light direction to assimilate shadow information of said slice in a shadow buffer; and
bleeding said shadow buffer orthogonal to said light direction to shade said slice.
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Abstract
Disclosed is a method and apparatus for computing the shading of a volume. A slice of the volume is rendered along a half-angle direction that is between a light direction and a view direction. A slice of the volume is then rendered along a light direction to assimilate shadow information of the slice in a shadow buffer. The shadow buffer is bled orthogonal to the light direction to shade the slice.
43 Citations
19 Claims
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1. A method for computing shading of a volume comprising:
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rendering a slice of said volume along a half-angle direction that is between a light direction and a view direction;
rendering a slice of said volume along a light direction to assimilate shadow information of said slice in a shadow buffer; and
bleeding said shadow buffer orthogonal to said light direction to shade said slice. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An apparatus for computing shading of a volume comprising:
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means for rendering a slice of said volume along a half-angle direction that is between a light direction and a view direction;
means for rendering a slice of said volume along a light direction to assimilate shadow information of said slice in a shadow buffer; and
means for bleeding said shadow buffer orthogonal to said light direction to shade said slice. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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Specification