Method and apparatus for interactive real time distributed gaming
First Claim
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1. A method for playing an interactive distributed game, the method comprising:
- transmitting a performance prediction to a scoring database on a game server;
determining an actual performance outcome;
transmitting an actual performance outcome representation to a remote terminal; and
scoring said performance prediction based on said actual performance outcome.
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Abstract
The present invention relates to an apparatus, system and method for playing interactive distributed gaming. One embodiment of the method comprises transmitting a performance prediction to a scoring database on a game server and determining an actual performance outcome. The actual performance outcome representation is transmitted to a remote terminal. The performance prediction is scored based on the actual performance outcome. In at least one embodiment, a predetermined ruleset is used to score the performance prediction based on the actual performance outcome.
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Citations
20 Claims
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1. A method for playing an interactive distributed game, the method comprising:
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transmitting a performance prediction to a scoring database on a game server;
determining an actual performance outcome;
transmitting an actual performance outcome representation to a remote terminal; and
scoring said performance prediction based on said actual performance outcome. - View Dependent Claims (2, 3, 4, 5)
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6. A method for performing an interactive distributed game, the method comprising:
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receiving a next performance prediction at a scoring database on a game server;
determining an actual performance outcome;
transmitting an actual performance outcome representation; and
scoring said performance prediction based on said actual performance outcome using a predetermined ruleset. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. An interactive distributed game comprising:
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a game server adapted to determine a performance-stopped-state and receive a next performance prediction during a submit-prediction-mode over a communication interface;
a scoring database storing a participant score in a scoring memory; and
a remote terminal adapted to submit said next performance prediction to said game server, the remote terminal responsive to an actual performance outcome representation to update a participant score based on the actual performance outcome and said next performance prediction. - View Dependent Claims (18, 19, 20)
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Specification