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METHOD FOR IMPLEMENTING GAMES IN A COMMUNICATION NETWORK USING PTT/PTV TECHNOLOGY AND SYSTEMS THEREOF

  • US 20070004517A1
  • Filed: 06/28/2006
  • Published: 01/04/2007
  • Est. Priority Date: 06/30/2005
  • Status: Active Grant
First Claim
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1. A system for implementing games in a communication network using push-to-talk/push-to-video technology, the system comprising:

  • a push-to-talk/push-to-video server in communication with a plurality of push-to-talk/push-to-video clients over an access network; and

    a game controller in communication with said push-to-talk server/push-to-video server and any or all of said plurality of push-to-talk/push-to-video clients, the game controller having;

    a first game control means configurable to interface with any or all of said push-to-talk/push-to-video clients to manage a game in session employing a game logic;

    a game authentication means, capable of authenticating game participation request from any of said plurality of push-to-talk/push-to-video clients;

    a game billing means capable of generating billing records of any of said push-to-talk/push-to-video clients participating in a game;

    a second game control means enabling an end user by generating game configuration, game controls, game schedules and game groups; and

    a local storage means for storing game and participation information;

    wherein said game controller is capable of controlling the flow of a game by controlling bearer floor, and wherein said system is configured to implement games involving any or all of said plurality of push-to-talk/push-to-video clients in communication with said push-to-talk/push-to video server over said access network.

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