METHOD FOR IMPLEMENTING GAMES IN A COMMUNICATION NETWORK USING PTT/PTV TECHNOLOGY AND SYSTEMS THEREOF
First Claim
1. A system for implementing games in a communication network using push-to-talk/push-to-video technology, the system comprising:
- a push-to-talk/push-to-video server in communication with a plurality of push-to-talk/push-to-video clients over an access network; and
a game controller in communication with said push-to-talk server/push-to-video server and any or all of said plurality of push-to-talk/push-to-video clients, the game controller having;
a first game control means configurable to interface with any or all of said push-to-talk/push-to-video clients to manage a game in session employing a game logic;
a game authentication means, capable of authenticating game participation request from any of said plurality of push-to-talk/push-to-video clients;
a game billing means capable of generating billing records of any of said push-to-talk/push-to-video clients participating in a game;
a second game control means enabling an end user by generating game configuration, game controls, game schedules and game groups; and
a local storage means for storing game and participation information;
wherein said game controller is capable of controlling the flow of a game by controlling bearer floor, and wherein said system is configured to implement games involving any or all of said plurality of push-to-talk/push-to-video clients in communication with said push-to-talk/push-to video server over said access network.
5 Assignments
0 Petitions
Accused Products
Abstract
A push-to-talk/push-to-video based communication system configured to implement a plurality of games, including group games and methods thereof. A game controller in communication over an access network with a push-to-talk/push-to-video server, and plurality of push-to-talk/push-to-video clients implements group games in the PTT/PTV based communication network. Game controller has a first game control means, a game authentication means, a billing means, a second game control means, and a local storage means. A group management server enables receiving and storing of user information and a presence server maintains presence information.
-
Citations
34 Claims
-
1. A system for implementing games in a communication network using push-to-talk/push-to-video technology, the system comprising:
-
a push-to-talk/push-to-video server in communication with a plurality of push-to-talk/push-to-video clients over an access network; and
a game controller in communication with said push-to-talk server/push-to-video server and any or all of said plurality of push-to-talk/push-to-video clients, the game controller having;
a first game control means configurable to interface with any or all of said push-to-talk/push-to-video clients to manage a game in session employing a game logic;
a game authentication means, capable of authenticating game participation request from any of said plurality of push-to-talk/push-to-video clients;
a game billing means capable of generating billing records of any of said push-to-talk/push-to-video clients participating in a game;
a second game control means enabling an end user by generating game configuration, game controls, game schedules and game groups; and
a local storage means for storing game and participation information;
wherein said game controller is capable of controlling the flow of a game by controlling bearer floor, and wherein said system is configured to implement games involving any or all of said plurality of push-to-talk/push-to-video clients in communication with said push-to-talk/push-to video server over said access network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
-
-
22. A method of implementing games in a communication network using push-to-talk/push-to-video technology, the method comprising:
-
configuring a push-to-talk/push-to-video server in communication with a plurality of push-to-talk/push-to-video clients over an access network;
configuring a game controller having a first game control means, a game authentication means, a billing means, a second game control means, and a local storage means, said game controller in communication with said push-to-talk server/push-to-video and any or all of said plurality of push-to-talk/push-to-video clients;
managing a game session employing a game logic by said first game control means, said first game control means interfacing with any or all of said push-to-talk/push-to-video clients;
authenticating game participation of any of said plurality of push-to-talk/push-to-video clients by said game authentication means;
generating billing records of any of said push-to-talk/push-to-video clients participating in a game by said billing means;
enabling an end user to generate game controls by said second game control means;
storing game and participation information by said local storage means; and
implementing a game involving any or all of said plurality of push-to-talk/push-to-video clients in communication with said push-to-talk/push-to-video server over said access network wherein the flow of a game is controlled by said game controller by exercising control over bearer floor or employing other means defined between game controller and game client software. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
-
Specification