Game performing method, storage medium, game apparatus, data signal and program
First Claim
1. A game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, the method comprising:
- controlling a virtual handle of a player character according to an operation inputted through the operating handle;
detecting an inclined direction of the operating handle;
determining a changeable amount of a handle angle of the virtual handle on the basis of change in angle between a previously detected inclined direction and a presently detected inclined direction;
determining whether the change in angle between the previously detected inclined direction and the presently detected inclined direction is not less than a predetermined threshold angle or not; and
determining the presently detected inclined direction as invalid and not conducting a changing a handle angle of the virtual handle when the change in angle is determined to be not less than the predetermined threshold angle, and changing a handle angle of the virtual handle on the basis of the determined changeable amount when the change in angle is determined to be less than the predetermined threshold angle.
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0 Petitions
Accused Products
Abstract
A game performing method realizable of finer and easier operational input with a joy stick. The game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, has: controlling a virtual handle of a player character according to operation inputted through the operating handle; detecting an inclined direction and an inclined angle of the operating handle; and changing a handle angle of the virtual handle in a direction according to change in the inclined direction when the change in the inclined direction is detected by detecting the inclined direction and the inclined angle of the operating handle.
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Citations
17 Claims
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1. A game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, the method comprising:
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controlling a virtual handle of a player character according to an operation inputted through the operating handle;
detecting an inclined direction of the operating handle;
determining a changeable amount of a handle angle of the virtual handle on the basis of change in angle between a previously detected inclined direction and a presently detected inclined direction;
determining whether the change in angle between the previously detected inclined direction and the presently detected inclined direction is not less than a predetermined threshold angle or not; and
determining the presently detected inclined direction as invalid and not conducting a changing a handle angle of the virtual handle when the change in angle is determined to be not less than the predetermined threshold angle, and changing a handle angle of the virtual handle on the basis of the determined changeable amount when the change in angle is determined to be less than the predetermined threshold angle. - View Dependent Claims (9, 12, 15)
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2. A game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, the method comprising:
- controlling a virtual handle of a player character according to an operation inputted through the operating handle;
detecting an inclined direction and an inclined angle of the operating handle; and
changing a handle angle of the virtual handle in a direction according to a change in the inclined direction when the change in the inclined direction is detected by detecting the inclined direction and the inclined angle of the operating handle, wherein the changing a handle angle of the virtual handle includes determining the handle angle to be a limited value of an angle changeable sphere and conducting the changing a handle angle of the virtual handle in the angle changeable sphere, when the handle angle exceeds the predetermined angle changeable sphere by conducting the changing a handle angle of the virtual handle. - View Dependent Claims (4, 10, 13, 16)
- controlling a virtual handle of a player character according to an operation inputted through the operating handle;
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3. A game performing method for an apparatus comprising an input section having an analog operating section capable of inputting a first coordinate and a second coordinate at one operation, the method comprising:
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controlling a virtual handle of a player character according to an operation inputted through the analog operating section;
detecting coordinates of the first coordinate and the second coordinate inputted through the analog operating section; and
changing a handle angle of the virtual handle according to a change in the coordinates of the first coordinate and the second coordinate detected, wherein the changing a handle angle of the virtual handle includes determining the handle angle to be a limited value of an angle changeable sphere and conducting the changing a handle angle of the virtual handle in the angle changeable sphere, when the handle angle exceeds the predetermined angle changeable sphere by conducting the changing a handle angle of the virtual handle. - View Dependent Claims (5, 11, 14, 17)
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6. A game apparatus comprising:
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an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction;
a control section for controlling a virtual handle of a player character according to an operation inputted through the operating handle;
a detecting section for detecting an inclined direction of the operating handle;
a changeable amount determining section for determining a changeable amount of a handle angle of the virtual handle on the basis of change in angle between a previously detected inclined direction and a presently detected inclined direction detected by the detecting section;
a change in angle determining section for determining whether the change in angle between the previously detected inclined direction and the presently detected inclined direction detected by the detecting section is not less than a predetermined threshold angle or not; and
a changing section for determining the presently detected inclined direction as invalid and not conducting a changing a handle angle of the virtual handle when the change in angle is determined to be not less than the predetermined threshold angle, and changing a handle angle of the virtual handle on the basis of the determined changeable amount when the change in angle is determined to be less than the predetermined threshold angle.
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7. A game apparatus comprising:
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an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction;
a control section for controlling a virtual handle of a player character according to an operation inputted through the operating handle;
a detecting section for detecting an inclined direction and an inclined angle of the operating handle; and
a changing section for changing a handle angle of the virtual handle in a direction according to a change in the inclined direction when the change in the inclined direction is detected as a result of the inclined direction and the inclined angle of the operating handle detected by the detection section, wherein the changing section determines the handle angle to be a limited value of an angle changeable sphere and conducts the changing a handle angle of the virtual handle in the angle changeable sphere, when the handle angle exceeds the predetermined angle changeable sphere by conducting the changing a handle angle of the virtual handle.
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8. A game apparatus comprising:
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an input section having an analog operating section capable of inputting a first coordinate and a second coordinate at one operation;
a control section for controlling a virtual handle of a player character according to an operation inputted through the analog operation section;
a detecting section for detecting coordinates of the first coordinate and the second coordinate inputted through the analog operating section; and
a changing section for changing a handle angle of the virtual handle according to a change in the coordinates of the first coordinate and the second coordinate detected by the detecting section, wherein the changing section determines the handle angle to be a limited value of an angle changeable sphere and conducts the changing a handle angle of the virtual handle in the angle changeable sphere, when the handle angle exceeds the predetermined angle changeable sphere by conducting the changing a handle angle of the virtual handle.
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Specification