Video game control program and video game device
First Claim
1. A computer-readable program which, when executed by a computer, causes the computer to perform a video game control process for use in a video game wherein a game character or unit moves through a plurality of paths including a plurality of branch points according to an instruction of a player, the process comprising:
- displaying branch-direction indications enabling the player to select one of a plurality of first branch directions at a branch point on a path in the video game, so that a selected one of the plurality of first branch directions is received from the player; and
displaying preceding-branch-direction indications enabling the player to select, in advance, one of a plurality of second branch directions at a branch point on a following path in the selected first branch direction, so that a selected one of the plurality of second branch directions is received from the player.
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Accused Products
Abstract
In a video game device which performs a video game wherein a game character or unit moves through a plurality of paths including a plurality of branch points according to an instruction of a player, a first movement control unit displays branch-direction indications enabling the player to select one of a plurality of first branch directions at a branch point on a path in the video game, so that a selected one of the plurality of first branch directions is received from the player. A second movement control unit displays preceding-branch-direction indications enabling the player to select, in advance, one of a plurality of second branch directions at a branch point on a following path in the selected first branch direction, so that a selected one of the plurality of second branch directions is received from the player.
28 Citations
8 Claims
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1. A computer-readable program which, when executed by a computer, causes the computer to perform a video game control process for use in a video game wherein a game character or unit moves through a plurality of paths including a plurality of branch points according to an instruction of a player, the process comprising:
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displaying branch-direction indications enabling the player to select one of a plurality of first branch directions at a branch point on a path in the video game, so that a selected one of the plurality of first branch directions is received from the player; and
displaying preceding-branch-direction indications enabling the player to select, in advance, one of a plurality of second branch directions at a branch point on a following path in the selected first branch direction, so that a selected one of the plurality of second branch directions is received from the player. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A video game device which performs a video game wherein a game character or unit moves through a plurality of paths including a plurality of branch points according to an instruction of a player, comprising:
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a first movement control unit displaying branch-direction indications enabling the player to select one of a plurality of first branch directions at a branch point on a path in the video game, so that a selected one of the plurality of first branch directions is received from the player; and
a second movement control unit displaying preceding-branch-direction indications enabling the player to select, in advance, one of a plurality of second branch directions at a branch point on a following path in the selected first branch direction, so that a selected one of the plurality of second branch directions is received from the player.
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Specification