GAMING SYSTEM FILE AUTHENTICATION
First Claim
Patent Images
1. A gaming machine implemented method comprising:
- reading a frame from a file;
extracting a watermark from the frame; and
comparing the extracted watermark to a key to authenticate the frame.
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Abstract
A gaming system utilizes watermarks in files to provide file authentication. In one embodiment, the files contain images or video clips. Selected frames of such images or video clips contain a watermark, which is compared to a key stored in the gaming system. The key may be stored in a non-volatile random access memory in the gaming system. In one embodiment, the memory is not modifiable by a customer.
57 Citations
28 Claims
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1. A gaming machine implemented method comprising:
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reading a frame from a file;
extracting a watermark from the frame; and
comparing the extracted watermark to a key to authenticate the frame. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of authenticating a file in a gaming system, the method comprising:
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reading multiple frames from the file;
extracting a watermark from one of the frames;
comparing the extracted watermark to a key stored on the gaming system to authenticate the frame. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A computer readable medium having instructions encoded thereon for execution by a gaming machine for implementing a method comprising:
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reading a frame from a file;
extracting a watermark from the frame; and
comparing the extracted watermark to a key to authenticate the frame. - View Dependent Claims (18, 19, 20)
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21. A computer readable medium having code for execution on a gaming system, the medium comprising:
a file having multiple frames containing images for display on the gaming system, selected frames having watermarks corresponding to keys stored on the gaming system, wherein the gaming system extracts the watermarks from the selected frames and compares them to the keys for authentication of the frames in real time.
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22. A gaming machine comprising:
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a storage device having a read only audio/video file containing multiple frames of audio/video information, selected frames having a watermark;
a read only memory device having keys corresponding to watermarks in the selected frames; and
an authentication module that when executed by the gaming machine, authenticates the selected frames by comparing the watermarks to the keys while outputting the frames to the user. - View Dependent Claims (23)
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24. A gaming machine implemented method comprising:
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reading data from a file;
extracting a watermark from the data; and
comparing the extracted watermark to a key to authenticate the file. - View Dependent Claims (25, 26, 27, 28)
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Specification