Interactive games with prediction method
First Claim
1. A method of playing a motion related hand-to-hand combat type game, between a player and an image of a competitor player;
- the method comprising the steps of;
a) identifying portions of the players with individual colored elements;
b) recording the players as video images and filtering the images into separate signals according to the colored elements for both of the players;
c) determining positions in 3-space of the portions of the players on each video frame of each of the recordings of the players, and calculating changes in position between each of the frames, and further calculating velocity, acceleration and trajectory line of each of the portions;
d) determining when one of the portions of one of the players intersects the impact plane;
e) determining if a portion of the other of the players intersects the impact plane and also intersects the one of the portions of the one of the players;
f) awarding a point to the one of the players; and
g) repeating steps (c) through (f) until one of the players has achieved a set number of points.
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Abstract
A method for engaging a player or a pair of players in a motion related game including the steps of attaching plural colored elements onto selected portions of the player(s) garments and processing a video stream of each of the players to separately identify the positions, velocities an accelerations of the several colored elements. The method further comprises generation of a combatant competitor image and moving the image in a manor to overcome the player. In a further approach, two players are recorded and their video images are presented one screens frontal to the other of the players. The same colored elements are used to enable computer calculations of fighting proficiency of the players.
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Citations
9 Claims
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1. A method of playing a motion related hand-to-hand combat type game, between a player and an image of a competitor player;
- the method comprising the steps of;
a) identifying portions of the players with individual colored elements;
b) recording the players as video images and filtering the images into separate signals according to the colored elements for both of the players;
c) determining positions in 3-space of the portions of the players on each video frame of each of the recordings of the players, and calculating changes in position between each of the frames, and further calculating velocity, acceleration and trajectory line of each of the portions;
d) determining when one of the portions of one of the players intersects the impact plane;
e) determining if a portion of the other of the players intersects the impact plane and also intersects the one of the portions of the one of the players;
f) awarding a point to the one of the players; and
g) repeating steps (c) through (f) until one of the players has achieved a set number of points. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
- the method comprising the steps of;
Specification