Computer implemented character creation for an interactive user experience
First Claim
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1. A computer implemented method for creating a virtual character, the computer implemented method comprising:
- receiving a first virtual character set of one or more personal characteristics of said virtual character, wherein personal characteristics include date of birth and one or more of the following;
time of birth, place of birth, gender, eye color, body type, favorite color, preferred weapon, preferred armor, height, education level, name, or psychometric data; and
operating a logical algorithm on said first virtual character set to generate a second virtual character set, wherein said logical algorithm operates such that said second virtual character set includes one or more personal characteristics suitable for operating on to govern behavior of said virtual character.
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Abstract
A variety of methods and systems are disclosed that facilitate character creation. One embodiment of the present invention teaches receiving a first virtual character set and operating a logical algorithm on the first virtual character set to generate a second virtual character set. Another embodiment teaches a method for playing an interactive game by generating actions, behaviors and/or decisions for a virtual character. Additional embodiments teach a system for character creation.
64 Citations
39 Claims
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1. A computer implemented method for creating a virtual character, the computer implemented method comprising:
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receiving a first virtual character set of one or more personal characteristics of said virtual character, wherein personal characteristics include date of birth and one or more of the following;
time of birth, place of birth, gender, eye color, body type, favorite color, preferred weapon, preferred armor, height, education level, name, or psychometric data; and
operating a logical algorithm on said first virtual character set to generate a second virtual character set, wherein said logical algorithm operates such that said second virtual character set includes one or more personal characteristics suitable for operating on to govern behavior of said virtual character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 25)
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18. A computer implemented method for creating a virtual character, the computer implemented method comprising:
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receiving a first virtual character set of one or more personal characteristics of said virtual character, wherein personal characteristics include date of birth and one or more of the following;
time of birth, place of birth, gender, eye color, body type, favorite color, preferred weapon, preferred armor, height, education level, name and psychometric data;
operating a logical algorithm on said first virtual character set to generate a second virtual character set, wherein said logical algorithm operates such that said second virtual character set includes one or more personal characteristics suitable for operating to govern behavior of said virtual character; and
generating narrative content for said virtual character so that a game player may dialog with said virtual character;
wherein said virtual character acts out a romantic relationship with said game player.
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26. A system for character generation comprising:
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a set of character traits;
an AI engine; and
a set of behavioral outputs. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34)
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- 35. A virtual character created in accordance with a user'"'"'s desire as demonstrated by the user interacting through a computer interface.
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39. A data set of characters, wherein the improvement is that at least one of the data set of characters behaves according to a behavioral model that relies, at least in part, on astrology and further in accordance with a predefined context that is well define and superimposed over the user'"'"'s desires and controlling behavior of the virtual character, the computer interface and data entered by the use also being reflective of the predefined context.
Specification