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Interactive combat game between a real player and a projected image of a computer generated player or a real player with a predictive method

  • US 20070021207A1
  • Filed: 02/06/2006
  • Published: 01/25/2007
  • Est. Priority Date: 07/25/2005
  • Status: Abandoned Application
First Claim
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1. A method of playing a motion related hand-to-hand combat type game, between a real player and a virtual player;

  • the method comprising the steps of;

    a) identifying portions of the real player with distinct colored elements;

    b) positioning the real player in front of a video screen upon which a virtual player image is projected. c) recording video frames of a real player image and filtering the real player image into separate signals according to the colored elements;

    d) reviewing each the frames in sequence so as to determine time change of positions in 3-space of the portions and calculating velocity, acceleration and trajectory of each of the portions;

    e) moving the virtual player on the video screen, said movement corresponding in defense and offence to the movement of the real player;

    f) identifying portions of the virtual player corresponding to the portions of the real player and establishing position, velocity, acceleration and trajectory of the portions of the virtual player to determine when real player and virtual player portions intersect in three-space;

    g) assigning scores to the players in accordance with a set of scoring rules; and

    h) repeating steps (c) through (g) until one of the players has achieved a set number of points and is therefore declared a winner.

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