OBTAINING INPUT FOR CONTROLLING EXECUTION OF A GAME PROGRAM
First Claim
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1. A method of obtaining input for controlling execution of a game program, comprising:
- receiving controller input information from a user-manipulable game controller, the controller input information including at least one of a) information for identifying a current position of a user-movable control stick of the game controller in relation to a rest position of the control stick, or b) information identifying whether a switch included in the game controller is active;
receiving supplementary input information from an environment in which the controller is being used; and
obtaining a combined input for controlling the execution of the game program by processing the controller input information and the supplementary input information to yield the combined input.
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Abstract
Methods of obtaining input for controlling execution of a game program are disclosed.
390 Citations
28 Claims
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1. A method of obtaining input for controlling execution of a game program, comprising:
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receiving controller input information from a user-manipulable game controller, the controller input information including at least one of a) information for identifying a current position of a user-movable control stick of the game controller in relation to a rest position of the control stick, or b) information identifying whether a switch included in the game controller is active;
receiving supplementary input information from an environment in which the controller is being used; and
obtaining a combined input for controlling the execution of the game program by processing the controller input information and the supplementary input information to yield the combined input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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Specification