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Persistent and effecient game architecture

  • US 20070021212A1
  • Filed: 07/22/2005
  • Published: 01/25/2007
  • Est. Priority Date: 07/22/2005
  • Status: Abandoned Application
First Claim
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1. A network-based game system, comprising:

  • a computer network;

    a first server connected to the computer network, configured to store a game engine application that can communicate with a game client application running on a computer device connected to the computer network in a persistent network connection; and

    a second server connected to the computer network, configured to store a game-system-interface (GSI) program that can respond to requests from the game client application running on the computer device.

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