System and method for providing interoperability of independently-operable electronic games
First Claim
1. A system for providing interoperability of electronic games independently-operable from one another, wherein the interoperability is provided by means of at least one shared attribute for use during play of the independently-operable electronic games, wherein the independently-operable electronic games include a master electronic game and at least one subordinate electronic game, and wherein the system comprises:
- a network entity capable of operating the master electronic game and maintaining the state of the master electronic game; and
a client capable of interacting with the network entity to play the master electronic game using at least one shared attribute otherwise configured for use in a subordinate electronic game, the client being capable of interpreting the respective shared attributes for use during play of the master electronic game, wherein, during play of the master electronic game, the client is capable of receiving a selection of at least one subordinate game from within the master electronic game such that the client initiates the selected subordinate game for play using at least one shared attribute otherwise configured for use in at least one of the master electronic game and another subordinate electronic game, the client being capable of interpreting the respective shared attributes for use during play of the selected subordinate game, and wherein at least one shared attribute used during play of the master electronic game is the same as at least one shared attribute used during play of the selected subordinate game.
10 Assignments
0 Petitions
Accused Products
Abstract
A system for providing interoperability of electronic games independently-operable from one another includes a network entity and a client. The client can interact with the network entity to play a master electronic game using shared attributes otherwise configured for use in a subordinate electronic game, where the client can interpret the respective shared attributes for use during play of the master electronic game. During play of the master electronic game, the client can receive a selection of at least one subordinate game from within the master electronic game. In response, the client can initiate the selected subordinate game for play using shared attributes otherwise configured for use in the master electronic game and/or another subordinate electronic game. Similarly, the client can interpret the respective shared attributes for use during play of the selected subordinate game.
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Citations
21 Claims
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1. A system for providing interoperability of electronic games independently-operable from one another, wherein the interoperability is provided by means of at least one shared attribute for use during play of the independently-operable electronic games, wherein the independently-operable electronic games include a master electronic game and at least one subordinate electronic game, and wherein the system comprises:
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a network entity capable of operating the master electronic game and maintaining the state of the master electronic game; and
a client capable of interacting with the network entity to play the master electronic game using at least one shared attribute otherwise configured for use in a subordinate electronic game, the client being capable of interpreting the respective shared attributes for use during play of the master electronic game, wherein, during play of the master electronic game, the client is capable of receiving a selection of at least one subordinate game from within the master electronic game such that the client initiates the selected subordinate game for play using at least one shared attribute otherwise configured for use in at least one of the master electronic game and another subordinate electronic game, the client being capable of interpreting the respective shared attributes for use during play of the selected subordinate game, and wherein at least one shared attribute used during play of the master electronic game is the same as at least one shared attribute used during play of the selected subordinate game. - View Dependent Claims (2, 3)
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4. A client for facilitating interoperability of electronic games independently-operable from one another, wherein the interoperability is provided by means of at least one shared attribute for use during play of the independently-operable electronic games, wherein the independently-operable electronic games include a master electronic game and at least one subordinate electronic game, and wherein the client comprises:
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a processor capable of operating a master game client for interacting with a network entity to play the master electronic game using at least one shared attribute otherwise configured for use in a subordinate electronic game, wherein the processor is also capable of operating a module for interpreting the respective shared attributes for use during play of the master electronic game, wherein, during play of the master electronic game, the master game client is capable of receiving a selection of at least one subordinate game from within the master electronic game such that the processor is capable of initiating the selected subordinate game for play using at least one shared attribute otherwise configured for use in at least one of the master electronic game and another subordinate electronic game, the module being capable of interpreting the respective shared attributes for use during play of the selected subordinate game, and wherein at least one shared attribute used during play of the master electronic game is the same as at least one shared attribute used during play of the selected subordinate game. - View Dependent Claims (5, 6, 7, 8, 9)
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10. A network entity for providing interoperability of electronic games independently-operable from one another, wherein the interoperability is provided by means of at least one shared attribute for use during play of the independently-operable electronic games, wherein the independently-operable electronic games include a master electronic game and at least one subordinate electronic game, and wherein the network entity comprises:
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a cross-game attribute server capable of maintaining interpretations of shared attributes configured for use during play of associated electronic games, and interpretable for use during play of other electronic games; and
a master game server capable of interacting with a client to play the master electronic game using at least one shared attribute otherwise configured for use in a subordinate electronic game, the respective shared attributes being interpreted in accordance with interpretations maintained by the cross-game attribute server for use during play of the master electronic game, wherein, during play of the master electronic game, at least one subordinate game is capable of being selected from within the master electronic game such that the selected subordinate game is initiated for play using at least one shared attribute otherwise configured for use in at least one of the master electronic game and another subordinate electronic game, the respective shared attributes being interpreted in accordance with interpretations maintained by the cross-game attribute server for use during play of the selected subordinate game, and wherein at least one shared attribute used during play of the master electronic game is the same as at least one shared attribute used during play of the selected subordinate game. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method of providing interoperability of electronic games independently-operable from one another, wherein the interoperability is provided by means of at least one shared attribute for use during play of the independently-operable electronic games, wherein the independently-operable electronic games include a master electronic game and at least one subordinate electronic game, and wherein the method comprises:
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interacting with a network entity to play the master electronic game using at least one shared attribute otherwise configured for use in a subordinate electronic game, the respective shared attributes being interpreted for use during play of the master electronic game, wherein playing the master electronic game includes selecting at least one subordinate game from within the master electronic game such that the selected subordinate game is initiated for play using at least one shared attribute otherwise configured for use in at least one of the master electronic game and another subordinate electronic game, the respective shared attributes being interpreted for use during play of the selected subordinate game, and wherein at least one shared attribute used during play of the master electronic game is the same as at least one shared attribute used during play of the selected subordinate game. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification