Electronic tag game and instruction unit
First Claim
1. A game apparatus for an electronic tag game for one or more users having a plurality of targets that may be contacted by a player with the game apparatus, comprising:
- an input device;
an output device; and
a controller operatively connected to the input device and to the output device, the controller being programmed to determine a sequence of the targets to be contacted by the game apparatus, the controller being programmed to cause the output device to output a first instruction to contact the first of the targets in the sequence, the controller being programmed to detect contact of the game apparatus with an object in response to actuation of the input device when the game apparatus contacts the object, the controller being programmed, to cause the output device to output a second instruction to contact the second of the targets in the sequence in response to detecting contact of the game apparatus with the object, and the controller being programmed to cause the output device to output subsequent instructions corresponding to each of the targets in the sequence in the order of the sequence in response to detecting subsequent contacts with objects until an instruction corresponding to the last target in the sequence is output.
1 Assignment
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Accused Products
Abstract
The present invention relates to hand-held electronic games and, more particularly, to an electronic tag game and instruction unit for a tag game played by a single player or by multiple players. The instruction unit may instruct the player or players to tag multiple game targets in a particular sequence. The instruction unit may instruct the player to tag one target of the sequence at a time, or may broadcast the entire sequence at the outset of the players turn. Other game player formats are described further herein. In alternate embodiments, the instruction unit may allow players to record their names and/or the names of the targets in the instruction unit, with the instructions broadcast by the instruction unit containing the names recorded by the players.
18 Citations
38 Claims
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1. A game apparatus for an electronic tag game for one or more users having a plurality of targets that may be contacted by a player with the game apparatus, comprising:
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an input device;
an output device; and
a controller operatively connected to the input device and to the output device, the controller being programmed to determine a sequence of the targets to be contacted by the game apparatus, the controller being programmed to cause the output device to output a first instruction to contact the first of the targets in the sequence, the controller being programmed to detect contact of the game apparatus with an object in response to actuation of the input device when the game apparatus contacts the object, the controller being programmed, to cause the output device to output a second instruction to contact the second of the targets in the sequence in response to detecting contact of the game apparatus with the object, and the controller being programmed to cause the output device to output subsequent instructions corresponding to each of the targets in the sequence in the order of the sequence in response to detecting subsequent contacts with objects until an instruction corresponding to the last target in the sequence is output. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A game apparatus for an electronic tag game for one or more users having a plurality of targets that may be contacted by a player with the game apparatus, comprising:
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an input device;
an output device; and
a controller operatively connected to the input device and to the output device, the controller being programmed to determine a sequence of the targets to be contacted by the player, the controller being programmed to cause the output device to output an instruction to contact the targets in the order of the sequence, wherein the instruction includes the entire sequence, and the controller being programmed to detect contact of the game apparatus with objects in response to actuation of the input device until contacts with a number of objects corresponding to the number of targets in the sequence are detected. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A game apparatus for an electronic tag game for one or more users having a plurality of targets that may be contacted by a player with the game apparatus, comprising:
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a first input device;
a second input device comprising an audible input device;
an audible output device; and
a controller operatively connected to the first and second input devices and to the audible output device, the controller being programmed to cause the audible input device to receive an audible input from a player with identification information for a corresponding one of the targets, the controller being programmed to store the audible input, the controller being programmed to determine a sequence of the targets to be contacted by the player, the controller being programmed to cause the audible output device to output an audible instruction to contact the one of the targets in the course of outputting audible instructions corresponding to the sequence, wherein the audible instruction includes the identification information of the audible input corresponding to the one of the targets, and the controller being programmed to detect contact of the game apparatus with an object in response to actuation of the input device when the game apparatus contacts the object. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A method of playing an electronic tag game having a game apparatus and a plurality of targets that may be contacted by a player with the game apparatus, the method comprising:
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determining at the game apparatus a sequence of the targets to be contacted by the player;
outputting from the game apparatus a first instruction to contact the first of the targets in the sequence;
detecting at the game apparatus contact of the game apparatus with an object;
outputting from the game apparatus a second instruction to contact the second of the targets in the sequence in response to detecting the contact of the game apparatus with the object; and
outputting from the game apparatus subsequent instructions corresponding to each of the targets in the sequence in the order of the sequence in response to detecting subsequent contacts with objects until an instruction corresponding to the last target in the sequence is output. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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26. A method of playing an electronic tag game having a game apparatus and a plurality of targets that may be contacted by a player with the game apparatus, the method comprising:
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determining at the game apparatus a sequence of the targets to be contacted by the player;
outputting from the game apparatus an instruction to contact the targets in the sequence, wherein the instruction includes the entire sequence; and
detecting at the game apparatus contact of the game apparatus with objects until contacts with a number of objects corresponding to the number of targets in the sequence are detected. - View Dependent Claims (27, 28, 29, 30, 31)
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32. A method of playing an electronic tag game having a game apparatus and a plurality of targets that may be contacted by a player with the game apparatus, the method comprising:
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receiving an audible input from a player with identification information for a corresponding one of the targets;
storing the audible input at the game apparatus;
determining at the game apparatus a sequence of the targets to be contacted by the player; and
outputting from the game apparatus an audible instruction to contact the one of the targets in the course of outputting audible instructions corresponding to the sequence, wherein the audible instruction includes the identification information of the audible input corresponding to the one of the targets. - View Dependent Claims (33, 34, 35, 36, 37, 38)
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Specification