GAMING DEVICE WITH ACTION UNIT DISPLAY AND METHOD OF USE
First Claim
1. A gaming device comprising:
- (A) a plurality of display objects;
(B) a reservoir configured to hold at least one display object;
(C) a reservoir emptying mechanism associated with the reservoir, the emptying mechanism being configured to cause the display objects to fall out of the reservoir;
(D) an actuator mechanism coupled to the reservoir emptying mechanism the actuator mechanism being configured to activate the reservoir emptying mechanism to cause the display objects to fall out of the reservoir; and
(E) a controller in communication with the actuator mechanism, the controller being configured to activate the actuator mechanism.
2 Assignments
0 Petitions
Accused Products
Abstract
A gaming device having a reservoir for holding a plurality of display objects, an emptying mechanism for causing the display objects to fall out of the reservoir, an actuator for activating the emptying mechanism, and a controller configured to activate the actuator, is disclosed. The gaming device may further include a display area and a display object transport device to move the display objects from the display area to the reservoir. The reservoir of the gaming device may simulate a bank vault where the display objects further simulate coins as they fall out of the bank vault. A gaming method involving the aforementioned device is also disclosed.
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Citations
28 Claims
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1. A gaming device comprising:
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(A) a plurality of display objects;
(B) a reservoir configured to hold at least one display object;
(C) a reservoir emptying mechanism associated with the reservoir, the emptying mechanism being configured to cause the display objects to fall out of the reservoir;
(D) an actuator mechanism coupled to the reservoir emptying mechanism the actuator mechanism being configured to activate the reservoir emptying mechanism to cause the display objects to fall out of the reservoir; and
(E) a controller in communication with the actuator mechanism, the controller being configured to activate the actuator mechanism. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method comprising, but not all necessarily in order shown:
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(A) storing a plurality of display objects in a reservoir;
(B) activating a reservoir emptying mechanism associated with the reservoir; and
(C) allowing the display objects to fall out of the reservoir into a display area, the display area being visible to the player. - View Dependent Claims (18, 19, 20)
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21. A gaming device comprising:
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(A) a plurality of display object means for entertaining a player;
(B) reservoir means for storing the plurality of display object means;
(C) reservoir emptying means for causing the display objects to fall out of the reservoir means; and
(D) transport means for moving the display object means to the reservoir means. - View Dependent Claims (22)
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23. A gaming device comprising:
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(A) at least one game apparatus configured to allow a player to play a game; and
(B) at least one controller in communication with a display device, the controller being configured to determine a random game outcome, and wherein the display device comprises a reservoir configured to simulate a bank vault. - View Dependent Claims (24, 25)
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26. A gaming device comprising:
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(A) a first display area comprising;
(i) a plurality of display objects;
(ii) a reservoir configured to hold at least one display object;
(iii) a reservoir emptying mechanism associated with the reservoir, the emptying mechanism being configured to cause the display objects to fall out of the reservoir; and
(iv) a display object transport device configured to move the display objects from a collection area to the reservoir; and
(B) a second display area comprising;
(i) plurality of prize objects;
(ii) a prize object holder configured to hold the prize objects in an individually controlled manner;
(iii) a display mechanism for selectively displaying at least one prize object; and
(iv) a controller in communication with the display mechanism, the controller being configured to select a prize object and cause the display mechanism to display the selected prize object to a player. - View Dependent Claims (27, 28)
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Specification