Differentiated audio
First Claim
1. A gaming machine, comprising:
- means for differentiating first sounds intended for a first person currently using a gaming machine from second sounds intended for second persons who are not currently using the gaming machine;
means for reproducing the first sounds and the second sounds; and
means for directing the first sounds to a first area near one or more user interfaces of the gaming machine such that within the first area, a first volume of the first sounds is higher than a second volume of the second sounds.
1 Assignment
0 Petitions
Accused Products
Abstract
The present invention provides novel methods and devices for providing audio to players of a gaming machine and to nearby players. According to preferred implementations, sounds intended for a person currently using a gaming machine are distinguished from second sounds intended for persons who are not currently using the gaming machine. The former sounds are directed to the player of the gaming machine by one or more methods and/or devices. For example, the gaming machine may include a device for producing ultrasonic waves (e.g., in a beam) that produce the first sounds via interaction with a medium, a sound dome, a speaker array, or other devices for producing directional sound. The sound may be directed to a predetermined area near the gaming machine. Alternatively, the sound may be directed to an area at or near where the player is detected to be, where the player'"'"'s player tracking card is detected to be, etc.
67 Citations
29 Claims
-
1. A gaming machine, comprising:
-
means for differentiating first sounds intended for a first person currently using a gaming machine from second sounds intended for second persons who are not currently using the gaming machine;
means for reproducing the first sounds and the second sounds; and
means for directing the first sounds to a first area near one or more user interfaces of the gaming machine such that within the first area, a first volume of the first sounds is higher than a second volume of the second sounds. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A gaming apparatus, comprising:
-
a directional audio device;
means for detecting a location of a person;
means for controlling the directional audio device to direct sounds to the location; and
means for providing a wagering game. - View Dependent Claims (10, 11, 12, 13, 14)
-
-
15. A gaming apparatus, comprising:
-
means for providing a wagering game;
a first transmitter for transmitting first attraction messages at a first frequency; and
a second transmitter for transmitting second attraction messages at a second frequency. - View Dependent Claims (16)
-
-
17. A gaming method, comprising:
-
providing a base wagering game having associated first sounds;
providing second sounds not directly associated with the base wagering game;
ascertaining when the first sounds and the second sounds are scheduled to be provided concurrently; and
determining whether it would be undesirable for the first sounds and the second sounds to be provided concurrently. - View Dependent Claims (18, 19)
-
-
20. A gaming device having a dynamic audio output, comprising:
-
an audio amplifier structured to generate a first gaming sound amplified signal of a first gaming sound class having a first amplification level and a second gaming sound amplified signal of a second gaming sound class having a second amplification level;
a speaker structured to emit a gaming sound output having an output volume, said gaming sound output corresponding to the first gaming sound amplified signal;
an ambient noise meter configured to measure an ambient noise level of an environment within a gaming machine vicinity; and
a dynamic volume controller configured to differentially modulate the amplification level of only one of the first gaming sound amplified signal and the second gaming sound amplified signal in relation to the ambient noise level.
-
-
21. A gaming method, comprising:
-
differentiating first sounds intended for a first person currently using a gaming machine from second sounds intended for second persons who are not currently using the gaming machine;
reproducing the first sounds and the second sounds; and
directing the first sounds to a first area near one or more input devices of the gaming machine such that within the first area, a first volume of the first sounds is higher than a second volume of the second sounds. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29)
-
Specification