Multi-unit system and methods for game augmented interactive marketing
First Claim
1. A system for interactive information presentation comprising:
- a first interactive unit, including a first processor, the first processor adapted to run an entertainment sequence, the entertainment sequence including a plurality of steps taken by a user;
a first sensor, in data communication with the first processor, the first sensor adapted to sense information concerning the user related to the entertainment sequence;
a first output device in data communication with the first processor adapted to transmit predetermined media to the user related to the entertainment sequence; and
a first input device adapted to receive information from the user related to the game sequence; and
a second interactive unit adapted to run the entertainment sequence, including a second sensor adapted to sense information concerning the user related to the entertainment sequence;
second output device adapted to transmit predetermined media to the user related to the entertainment sequence; and
a second input device adapted to receive information from the user related to the game sequence.
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Accused Products
Abstract
The present invention provides multi-unit systems and methods for game augmented interactive marketing or information presentation. A system includes a first advertising unit includes a first processor and a second unit including a second processor both adapted to run an entertainment sequence. The user may restate information provided by the first unit or the second unit. A method for interactive advertising includes soliciting a play move with a first device. The user may respond to a second device. The response may include a product slogan. User information may be communicated between the first unit and the second unit. A method for interactive advertising includes soliciting a play move with a first device, receiving a response to a second device, and storing information on a parent processing unit. Aspects of the invention may also include delivering a token or an information key and recognizing the token or key.
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Citations
107 Claims
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1. A system for interactive information presentation comprising:
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a first interactive unit, including a first processor, the first processor adapted to run an entertainment sequence, the entertainment sequence including a plurality of steps taken by a user;
a first sensor, in data communication with the first processor, the first sensor adapted to sense information concerning the user related to the entertainment sequence;
a first output device in data communication with the first processor adapted to transmit predetermined media to the user related to the entertainment sequence; and
a first input device adapted to receive information from the user related to the game sequence; and
a second interactive unit adapted to run the entertainment sequence, including a second sensor adapted to sense information concerning the user related to the entertainment sequence;
second output device adapted to transmit predetermined media to the user related to the entertainment sequence; and
a second input device adapted to receive information from the user related to the game sequence. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method for interactive communication, comprising:
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detecting a user in proximity to a first interactive device;
soliciting a play move from the user with the first device, the play move including taking at least one step from a game sequence;
receiving a response by the user to a second interactive device with the play move; and
tallying the play move of the user. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56)
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57. A method for interactive communication, comprising:
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detecting a user in proximity to a first interactive device;
soliciting a play move from the user with the first device, the play move including taking at least one step from a game sequence;
receiving a response by the user to the first interactive device;
identifying a user characteristic of the user by the first interactive device transmitting data reflecting the user characteristic from the first interactive device to a second interactive device;
identifying the user by the second interactive device;
receiving a response by the user to the second interactive device with the play move; and
tendering a reward to the user. - View Dependent Claims (58, 59, 60)
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61. A system for interactive entertainment comprising:
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a first entertainment unit, including a first processor, the first processor adapted to run an entertainment sequence, the entertainment sequence including a plurality of steps that may be taken by a user;
at least one first sensor, in data communication with the first processor, the at least one first sensor adapted to sense information concerning the user related to the entertainment sequence;
at least one first input device adapted to receive information from the user related to the game sequence; and
a first output device in data communication with the first processor adapted to transmit a first predetermined media to the user related to the entertainment sequence;
a second entertainment unit, including a second processor, the second processor adapted to run the entertainment sequence;
at least one second sensor, in data communication with the second processor, the sensor adapted to sense information concerning the user related to the entertainment sequence; and
at least one second input device adapted to receive information from the user related to the game sequence;
a second output device in data communication with the second processor adapted to transmit a second predetermined media to the user related to the entertainment sequence; and
a parent unit, including a third processor, the parent unit having a communication link to the first and second entertainment units. - View Dependent Claims (62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78)
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79. A method for interactive information presentation, comprising:
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detecting a user in proximity to a first interactive device;
soliciting a play move from the user with the first interactive device, the play move including taking at least one step from a game sequence;
receiving a response by the user with the play move; and
storing information concerning the user and information concerning the play move of the user upon a central processing unit. - View Dependent Claims (80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107)
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Specification