Multi-protocol game engine
First Claim
Patent Images
1. A network-based game system, comprising:
- a computer network;
a computer storage device connected to the computer network, configured to store a plurality of protocols for message encryption and message decryption; and
a first server connected to the computer network, configured to store a game-system-interface (GSI) program that is configured to receive a first encrypted message from a game client application running on a computer device in communication with the computer network and decrypt the first encrypted message using one or more of the plurality of the protocols.
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Abstract
A network-based game system includes a computer network and a computer storage device and a first server connected to the computer network. The computer storage device can store a plurality of protocols for message encryption and message decryption, The first server stores a game-system-interface program that is configured to receive a first encrypted message from a game client application running on a computer device in communication with the computer network and decrypt the first encrypted message using one or more of the plurality of the protocols.
73 Citations
20 Claims
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1. A network-based game system, comprising:
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a computer network;
a computer storage device connected to the computer network, configured to store a plurality of protocols for message encryption and message decryption; and
a first server connected to the computer network, configured to store a game-system-interface (GSI) program that is configured to receive a first encrypted message from a game client application running on a computer device in communication with the computer network and decrypt the first encrypted message using one or more of the plurality of the protocols. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A network-based game system, comprising:
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a computer network configured to communicate with a plurality of computer devices, each running one or more game client applications;
a computer storage device connected to the computer network, configured to store a plurality of protocols for message encryption and message decryption; and
a first server connected to the computer network, configured to store a game-system-interface (GSI) program that is configured to receive a plurality of first encrypted messages from the game client applications running on the computer devices and decrypt the first encrypted messages using one or more of the plurality of protocols. - View Dependent Claims (17, 18)
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16. The network-based game system of 15, wherein the first encrypted messages are encrypted by the game client applications using the plurality of protocols.
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19. A method of providing a game over a computer network, comprising:
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receiving a request in a first encrypted message from a game client application running on a computer device through a computer network;
decrypting the first encrypted message by a game-system-interface (GSI) controller stored on a first server using one or more protocols stored on a storage device, wherein the first server and the storage device are connected to the computer network;
developing a response message by a game-system-interface (GSI) model in accordance to game application logic accessible by the GSI model;
encrypting the response message by the GSI controller to produce a second encrypted message using the same protocol of the first encrypted message; and
sending the second encrypted message to the game client application by the GSI controller. - View Dependent Claims (20)
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Specification