User control and activation of watermark enabled objects
First Claim
1. A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object wherein the object is a sticker, and the watermark is embedded into an image printed on the stocker by altering the image to hide machine readable data in the image.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for associating watermark enabled objects with machine behaviors. Machine behaviors refer to actions by devices or systems in response to a triggering event. Examples of these behaviors include fetching a web page, opening an email client to send an email to a specific person, initiating a phone or video conference call, etc. A registration system enables users to associate machine behaviors with objects through a watermark embedded in the objects. The decoding of the watermark initiates a process for triggering the machine behaviors associated with the watermarked object. While the disclosure describes an implementation for stickers as a class of watermark enabled objects, the system and related methods apply to other forms of watermark enabled objects, including both electronic and physical objects.
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Citations
7 Claims
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1. A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object wherein the object is a sticker, and the watermark is embedded into an image printed on the stocker by altering the image to hide machine readable data in the image.
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2. A watermark enable object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object;
- wherein the object is a prop in a computer game, and the prop supplies information to the computer game by conveying the information in a message embedded in a watermark on the prop.
- View Dependent Claims (4)
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3. A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object;
- wherein the object has two or more facets, each facet being embedded with a different watermark message used to control a game.
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5. A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object;
- wherein the machine behavior includes launching an email program and an email directed to a destination associated with the object via the watermark.
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6. A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object;
- wherein the machine behavior includes launching an Internet chat session.
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7. A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object, wherein the machine behavior includes placing a telephone call to a destination associated with the object.
Specification