Game processing
First Claim
1. Game processing apparatus comprising:
- an indication generator operable to generate an indication of a sequence of target actions to be executed by a user;
a detector operable to detect user actions executed by said user;
comparison logic operable to compare said target actions with said user actions to determine whether said target actions have been successfully completed by said user actions; and
scoring logic operable, when in a non-scoring mode, to detect a first pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering a scoring mode upon detection of said first pattern, said scoring logic operable, when in said scoring mode, to detect a second pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering said non-scoring mode upon detection of said second pattern, said scoring logic operable to generate a score for said user in respect of user actions when said scoring logic is in said scoring mode, said score being dependent upon said determination by said comparison logic.
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Accused Products
Abstract
Game processing apparatus comprising: an indication generator operable to generate an indication of a sequence of target actions to be executed by a user; a detector operable to detect user actions executed by said user; comparison logic operable to compare said target actions with said user actions to determine whether said target actions have been successfully completed by said user actions; and scoring logic operable, when in a non-scoring mode, to detect a first pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering a scoring mode upon detection of said first pattern, said scoring logic operable, when in said scoring mode, to detect a second pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering said non-scoring mode upon detection of said second pattern, said scoring logic operable to generate a score for said user when said scoring logic is in said scoring mode, said score being dependent upon said determination by said comparison logic.
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Citations
16 Claims
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1. Game processing apparatus comprising:
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an indication generator operable to generate an indication of a sequence of target actions to be executed by a user;
a detector operable to detect user actions executed by said user;
comparison logic operable to compare said target actions with said user actions to determine whether said target actions have been successfully completed by said user actions; and
scoring logic operable, when in a non-scoring mode, to detect a first pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering a scoring mode upon detection of said first pattern, said scoring logic operable, when in said scoring mode, to detect a second pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering said non-scoring mode upon detection of said second pattern, said scoring logic operable to generate a score for said user in respect of user actions when said scoring logic is in said scoring mode, said score being dependent upon said determination by said comparison logic. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16)
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11. A method of game processing comprising:
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an indication generating step to generate an indication of a sequence of target actions to be executed by a user;
a detection step to detect user actions executed by said user;
a comparison step to compare said target actions with said user actions to determine whether said target actions have been successfully completed by said user actions; and
a scoring step to detect, when in a non-scoring mode, a first pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison step, and to enter a scoring mode upon detection of said first pattern, and, when in said scoring mode, to detect a second pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison step, and to enter said non-scoring mode upon detection of said second pattern, said scoring step generating a score for said user in respect of user actions when said scoring step is in said scoring mode, said score being dependent upon said determination by said comparison step.
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Specification