Ordered execution of actions in a game environment
First Claim
1. A method for ordered execution of actions in a game environment, comprising:
- receiving an indication of a first object having been targeted in the game environment;
assigning the first targeted object to a first target slot;
receiving an indication of a second object having been targeted in the game environment;
assigning the second targeted object to a second target slot; and
executing an action in the game environment with respect to each of the targeted objects in response to a command from an input device, wherein the execution of the action with respect to each of the targeted objects occurs in accordance with an order defined by the target slots.
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Accused Products
Abstract
A system and method are disclosed for ordered execution of actions in a game environment is disclosed. An indication of a first object having been targeted in the game environment may be received whereby the object is assigned a first target slot. An indication of a second object having been targeted in the game environment may then be received, this second targeted object being assigned a second target slot. An action is then executed in the game environment with respect to each of the targeted objects in response to a command from an input device. The execution of the action with respect to each of the targeted objects may occur in accordance with an order defined by the target slots.
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Citations
38 Claims
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1. A method for ordered execution of actions in a game environment, comprising:
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receiving an indication of a first object having been targeted in the game environment;
assigning the first targeted object to a first target slot;
receiving an indication of a second object having been targeted in the game environment;
assigning the second targeted object to a second target slot; and
executing an action in the game environment with respect to each of the targeted objects in response to a command from an input device, wherein the execution of the action with respect to each of the targeted objects occurs in accordance with an order defined by the target slots. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer-readable medium having embodied thereon a program, the program being executable by a processor to perform a method for ordered execution of actions in a game environment, the method comprising the steps of:
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receiving an indication of a first object having been targeted in the game environment;
assigning the first targeted object to a first target slot;
receiving an indication of a second object having been targeted in the game environment;
assigning the second targeted object to a second target slot; and
executing an action with respect to each of the targeted objects in response to a command from an input device, wherein the execution of the action with respect to each of the targeted objects occurs in accordance with an order defined by the target slots. - View Dependent Claims (16, 17, 18, 19, 20)
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21. A system for ordered execution of actions in a game environment, comprising:
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a controller interface coupled to an input control device, the input control device configured to generate input control signals to manipulate actions in the game environment;
a memory device; and
a processor coupled to the memory device and the controller interface, the processor configured to;
receive input control signals from the input control device, the input control signals including instructions for the manipulation of a target interface displayed in the game environment;
assign target slots to objects targeted through manipulation of the target interface in the game environment;
store information in the memory device, the information associating the assigned target slots with targeted objects; and
execute an action with respect to each of the targeted objects in response to a command received from the input control device, wherein the execution of the action with respect to each of the targeted objects occurs in accordance with an order defined by the information in the memory device associating the assigned target slots with the targeted objects. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification