Storage medium having game program stored thereon and game apparatus
First Claim
1. A storage medium having stored thereon a game program executable by a computer of a game apparatus for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the game program causing the computer to execute:
- an attack operation receiving step of receiving an input of an operation for attacking the enemy object;
a determination step of, when the input of the operation for attacking is received, determining whether or not the body strength value of the enemy object is within a predetermined range; and
a setting step of, only when the determination step determines that the body strength value of the enemy object is within the predetermined range, setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion.
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Accused Products
Abstract
In an attack operation receiving step, an input of an operation for attacking an enemy object is received. In a determination step, when the input of the operation for attacking is received, it is determined whether or not a body strength value of the enemy object is within a predetermined range. When it is determined that the body strength value of the enemy object is within the predetermined range, a setting step of setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion, is executed.
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Citations
10 Claims
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1. A storage medium having stored thereon a game program executable by a computer of a game apparatus for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the game program causing the computer to execute:
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an attack operation receiving step of receiving an input of an operation for attacking the enemy object;
a determination step of, when the input of the operation for attacking is received, determining whether or not the body strength value of the enemy object is within a predetermined range; and
a setting step of, only when the determination step determines that the body strength value of the enemy object is within the predetermined range, setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game apparatus for displaying a player object performing an attack motion in response to an operation by a player and at least one enemy object associated with a body strength value which changes in accordance with a state in a virtual game world and for representing a fight between the objects in the virtual game world by which the body strength value of the enemy object is decreased in accordance with a degree of damage caused to the enemy object by the attack motion of the player object, the game apparatus comprising:
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attack operation receiving means for receiving an input of an operation for attacking the enemy object;
determination means for, when the input of the operation for attacking is received, determining whether or not the body strength value of the enemy object is within a predetermined range; and
setting means for, only when the determination means determines that the body strength value of the enemy object is within the predetermined range, setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion.
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Specification