Role play system
First Claim
1. One or more computer-readable media storing computer-executable instructions for performing the following steps in a video game:
- displaying a map scene including a player-controlled icon, the icon representing a plurality of characters;
receiving a user request to move the icon into a location on the map scene;
in response to the icon entering the location, displaying a location scene showing a closer view of the location, the closer view including a plurality of areas in the location;
accessing stored preference information for the plurality of characters; and
automatically dispersing the plurality of characters to different locations in the location scene, the dispersal being based on said preference information.
2 Assignments
0 Petitions
Accused Products
Abstract
A video game system and method is described in which a player-controlled icon in a map scene represents a group or party of characters, and in response to the icon entering a location on the map scene, automatically dispersing the icon into multiple icons representing the various characters. Upon dispersing, the various characters may automatically move to different areas of the location based on individual character preferences. The player may choose to control one of the characters in the location and interact with one or more characters/objects in the location. The interaction may be recorded as it occurs, and the player may switch control to a different character and play the same interaction from a second character'"'"'s point of view. Under the second character'"'"'s point of view, the original interaction and/or its outcome may be changed.
62 Citations
20 Claims
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1. One or more computer-readable media storing computer-executable instructions for performing the following steps in a video game:
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displaying a map scene including a player-controlled icon, the icon representing a plurality of characters;
receiving a user request to move the icon into a location on the map scene;
in response to the icon entering the location, displaying a location scene showing a closer view of the location, the closer view including a plurality of areas in the location;
accessing stored preference information for the plurality of characters; and
automatically dispersing the plurality of characters to different locations in the location scene, the dispersal being based on said preference information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. One or more computer-readable media storing computer-executable instructions for performing the following steps in a video game:
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displaying a scene having a first player-controlled character and a computer-controlled character;
in response to player commands, displaying an interaction between the player-controlled character and the computer-controlled character, and recording said interaction;
in response to a user command, switching player control to a second character; and
replaying said interaction through the second character'"'"'s point of view. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
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18. A video game method, comprising the steps of:
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displaying a map scene including a player-controlled icon representing a plurality of characters;
moving, in response to user command, said icon to a predetermined location icon in said map scene;
replacing said map scene with a location scene corresponding to said predetermined location icon;
automatically dispersing the icon into a plurality of icons representing said plurality of characters to different locations in the location scene, the dispersal being based on stored preference information for said characters. - View Dependent Claims (19, 20)
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Specification