Data communication system and methods
First Claim
Patent Images
1. A method, comprising:
- receiving at a communication device a first portion of game information from a first game server external to the communication device;
receiving a second portion of game information at the communication device;
determining if a combination of the first portion of game information and the second portion of game information exceeds a maximum transmission unit associated with a network;
in response to determining that the combination of the first portion of game information and the second portion of game information do not exceed the maximum transmission unit, combining the first portion and the second portion of game information to form a first transmission packet; and
sending the first transmission packet to a first game client via the network.
2 Assignments
0 Petitions
Accused Products
Abstract
A data communication system and methods are disclosed. One of the methods includes receiving portions of information such as game content information. The portions are compared to a maximum transmission unit of a network, and combined if their combination is smaller than the maximum transmission unit. Combining of the information portions allows for efficient communication of the information portions. The information portions may also be divided into segments and combined with other portions for communication.
-
Citations
21 Claims
-
1. A method, comprising:
-
receiving at a communication device a first portion of game information from a first game server external to the communication device;
receiving a second portion of game information at the communication device;
determining if a combination of the first portion of game information and the second portion of game information exceeds a maximum transmission unit associated with a network;
in response to determining that the combination of the first portion of game information and the second portion of game information do not exceed the maximum transmission unit, combining the first portion and the second portion of game information to form a first transmission packet; and
sending the first transmission packet to a first game client via the network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. A method comprising:
-
receiving a first transmission packet at a game client;
determining that the first transmission packet includes a first portion of game information and a first segment of a second portion of game information;
storing the first segment of the second portion of game information;
receiving a second transmission packet at the game client;
determining that the second transmission packet includes an Nth portion of game information and a second segment of the second portion of game information; and
combining the first segment and the second segment of the second portion of game information. - View Dependent Claims (14, 15, 16)
-
-
17. A system, comprising:
-
a housing component at least partially defining an enclosure;
a first processor located within the enclosure, the first processor operable to execute at least a portion of a locally stored game server and to communicate with a remote game client; and
a packet mixing module, the packet mixing module responsive to the first processor and operable to intercept packets of game information between the first processor and the remote game client, to combine the packets of game information to form packets of combined game information, and to transmit the packets of combined game information to the remote game client. - View Dependent Claims (18, 19, 20, 21)
-
Specification